Thread:KaneX33/@comment-34186110-20180413190517

Thank you for adding all those suggestions, but it doesnt need to be a article on the wiki.

What you could do is make this page in your blogpost or goto the suggestions page and add it, but a blogpost would be better.

I copy your work

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Game Suggestions
Make a bigger map. (In my opinion, the best thing about a survival game is exploring your surroundings, the bigger the map, the better the experience.)

Day and Night time intervals would be nice, I just hope you don't make the night time super dark to where players can't see anything.

I strive on adventure and discovering new and mysterious things. Things that may have lore behind them, like the old gods, or the lore behind the moon totem, and if there's a moon tribe ( Just curious ) if you could make more lore based mysteries and places in the game it would be cool.

More ideas on NPC monsters in the game? (I've seen some suggestions on NPC monsters, like the alien or the zombies, they are truly interesting and I hope you consider those suggestions, for they pique a curious mind.)

Can you make the sky islands a special event? (Like how they can appear out of nowhere, and disappear at a certain time) Many players prioritize this location, rather than exploring other places in the game, I thought this idea could support that.

Nerf food: Players with magnetite bags or god bags utilize food intakes for regaining health, and this is frankly broken, those with more food in a fight will win, one player with a god bag could easily overpower 4 players with a magnetite bag, because that player has about 3,000 food, or even more if they're berries, due to the amount of health you regain from eating food. I was hoping for a decrease in how much health you regain when you eat food, so players wouldn't take about 50 minutes in a fight, when in the end they'd exhaust their inventory for nothing to gain. This can make high level players with high tier gear be more wary of a group of players.

An Ore Suggestion

A new ore material: Diamond

Location: Somewhere around the volcano

Suggestion: A very dense material, created by heat pressures of the volcano, this material should generally be weaker than magnetite, but somewhat stronger than crystal. You should also make a small mini game in the volcano to get it. If you fail, you would will teleport somewhere random, rather than dying (because players rage if they die.) When you get to a certain point where you have everything in the game in your possession, the game gets progressively boring, so maybe add some more fields and goals for a player to strive on? The materials to craft diamond tools and gear will prioritize diamond and steel, so iron and coal can have more demand.

Base Building

I think the game needs more things we can build, does a base only limit to towers and walls? I suggest a series of building prints where even the players can have a fun time being creative on their base building.

Huts: There should be two kinds of huts, one should be made from leaves and logs, and the other from stone. There should also be a size range, where one can make a small hut, or a large one.

Torches: Since Booga Booga will have its day and night feature sometime soon, I believe there should be a light source in the dark. Torches shouldn't be infinite, like the fireplace, it should have a limited source, but generally should last shorter than the fireplace. Also to have two material sources in making a torch, a stick and a piece of coal.

Fences: It's nice to organize your crops or farms of eggs and fruits, so why not use fences?

I also suggest being able to place a wall ontop of another wall, some islands have large mountains or hills, a disadvantageous place to make a base due to the fact that players can't place walls in open spaces on a hill, a player can easily jump on the hill and over the walls from the height.

Beds: Give an option to sleep on the bed, this should help in recovering your health, not too much, just a small amount over time.

Level Requirements And Experience

Add level requirements for the tools and gear, so only those who have met the level requirements to craft and use those tools will use them. (This can easily solve the problem where low level players possess high tier equipment, like the god bag or a full set of magnetite armor.) Ex."You have to be level ___ to use this gear"

Also, make it so when people craft things, they gain a small amount of experience.

Crate System

Remove crate system from the market. (Other players can easily steal the contents of what you have bought in the market, leading to a lot of frustrations upon the player. I believe you should revert back to where, if you purchase something off the market, it'll instantly appear in your inventory.)

Essence crate: while now the old gods do not give much essence as before, and how the Ancient Tree gives the most essence but is time consuming in the process, people are now targeting the essence crates to level up. I suggest a small increase of the cost of the essence crate, so players would require more work for them, and also if they plan to use robux to buy gold coins, you could get an increase of profit from that as well.

Tools and Gear

I've always wondered why there wasn't any armor for the arm component, I suggest to add that into the game.

I also hope you can add golden armor, of course, just for customization. It's just my opinion but, the golden hats (except for the animal hats) look pretty unappealing on the armor colors and designs. Golden armor to match those hats would be pretty nice.

New tools~

Grapple Hooks: This would be pretty cool to use when you fall down a steep hole, like the one in the cave, blocked by a platform, or the one where the ant queen resides. It can also be useful to climb mountains or high hills. (Do not let it hook on crafted walls) Maybe instead of how you launch a grapple hook and your entire body pulls toward it, make a climb animation? Also of course, let it have a charge bar, where the longer you hold it, the more the range. The animation during the charge should be where the player spins the hook and aims.

Swords: Our main melee weapon of choice is a club class weapon, I was hoping for a sharp edge, like of course, the sword. The sword should do more than the club by just a small amount, and have a different animation. The sword should range from Iron, Steel, then Magnetite. Let the crystal club stand in the middle of steel and magnetite.

Torches : This is already a suggestion in base building, but why not hold one too? Torches can help navigate in the darkness at night time (If night time becomes a thing) This can have an infinite use, or limited, up to the designers. 