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The super return update

1.Essence chest came back

2.Spells came {The new update say new spells but spells got removed}

3.Codes {must be added because the noobs want to have some free stuffs when they came in the game}

4.All gods came back{Because i missed the Olds update}

5.Totem of moon came back}

6.Super OMG chest {Cost 10000} Gives you to choose a free weapon {no includes binary things and meat maker}

7.Add a thing called the stupid shelly{Drops a God things all} SUPER HARD TO FIND

8.The Dancing shelly but not that dancing shelly is a shelly that dance {Drops Shelly armour} Really hard to find

9. Buildings don't get destroyed upon the builder leaves the server.

BOOGA BOOGA IDEAS
Super mega Update

Roblox name:ROBLOXgamingFANof

1.The void will come back

2.The Magnitite will become Mega Rock

3.Everyone can seclect one chest for free

4.God rock change to god club

5.Fly ants

6. Mojo island {The players chop the Mojo tree gets 1 Mojo point ,the tree health is 10000 same as ancient tree}

7.Flying suit

Booga Mega Update
By: MlgPotato1818

Hunting

This would add trade outposts around the map on different islands. In these trade outposts you could meat traders. You can gather resources off of “game” animals and trade them with traders for good loot like emeralds and crystals.

The animals and their drops and usefulness in trading are as follows:

Otter. They have 20 health and are passive. They drop 3 to 5 leather when killed. They are a good source of leather as leather can be traded for lots of good items.

Porcupine. They have 10 health and when attacked they will deal damage back. They drop 10 to 30 quills and are the only source of quills.

Rabbits. They have 10 health and are passive. They are more common than otters but only drop 1 to 2 leather.

Ducks. They hace 10 health and drop 2 to 3 feathers. Feathers are another item for trading

Gobblers. They also drop feathers, 4 to 5.

Pheasants. They have 20 health and are very rare. They drop 10 to 12 feathers and are the best source of feathers.

BRONZE

Crafted by combining tin ore and copper ore, sort of like steel mix. Can be used to make new weapons and gear.

GEAR REWORK

A reworked section of gear.

Tribalish gear:

Club

Stone Club

Stone Spear

Sling

Bow

Leaf Set

Cloth Set

Hide Set

Metal:

Copper Sword

Bronze Sword

Mace

Iron Sword

Steel Sword

Battle Axe

Adurite Hammer

Bronze, Iron, Steel, Adurite armor

Author: GoodDUDinDABLOX (Roblox Username: GoodDUDinDABLOX)

Check back daily for new ideas (I will try and post daily)! Contact me at: Roblox: GoodDUDinDABLOX

Mini-Meatmaker Gamepass:
-Gamepass that costs 10,000 robux

-Grants you a permanent mini Meatmaker (smaller version of the Meatmaker) which does damage equivalent to the god rock

- When its out it gives a 10% speed boost

Massive-Moneymaker Gamepass:
-Gamepass that costs 10,500 robux

-Grants you a permanent massive Moneymaker (bigger version of the Moneymaker)

-When having it in your tool hotbar it slows your movement speed by 15%

-It drops half as many coins as the original Moneymaker

-It does 0 damage to structures and does 5 more damage than the god rock in PVP

Trophies:
-Trophies are obtained by killing/slaying different entities around the map such as a fire ant or banto

-You can only obtain a trophy once by killing that npc and they save after rebirth

-Trophies give you badge you can view, a name tag for example banto hunter or ant slayer, and each trophy you get gives you a set amount of coins based on the trophy these amounts can range from 35-1400 coins

-Trophies can also be obtained by breaking important things such as a god or the ancient tree

-Trophies would work well if they added the ant queen back in because you could kill the ant queen and get an epic trophy consisting of 1400 coins

Jungle Biome:
-A new island or series of islands added onto the map in the style of a jungle such as the Amazon Rainforest

-It should consist of 15 new NPCS and structures

-The jungle trees and bushes should be added they are bigger, have more health than, and drop more resources than normal trees

-Jungle trees and bushes also drop new fruit such as mangos bananas and star fruit

-Star fruit are extremely rare and not farmable but give a huge fast heal when consumed (40 HP)

-Jungle temples (Sorry this is sort of an idea that MC used first but I have an idea to incorporate it into Booga Booga)

are huge structures found in the jungle they have deadly traps but the traps can't hurt people wearing any god armor

-At the end of the treachorus path inside the temple you will find a chest containing 15 gold, 5 magnetite, and 3 crystal or 20 gold, 7 magnetite, and 6 crystal or a whopping sum of (please note this spawn variation would be very rare probably a 5% chance) 50 gold, 10 magnetite, 12 crystal, and 1 jungle catacomb key

Buying mojo:
-Players should be able to buy 1 mojo for 2,500 robux (Can be bought endlessly)

-They should be able to buy 2 mojo for 4,000 robux (Can be bought endlessly

-And 3 mojo for 5,500 robux (Can be bought endlessly)

-There should also be a special deal, unlock all mojo item crafting recepies and abilities for 10,000 robux

Working ants:
-You should be able to tame scavenger ants equip them with tools and make them work for you

Wolves:
-There should be wolves which have 20 health and do 10 damage no matter the armor a player is wearing

-They are found in packs of 5-10

BOSS: Alpha wolf:

-Found in big wolf packs of 8-10 and have 200 health and do 20 no matter what the armor is a player is wearing

Carriages and Wagons:
-Vehicles you can ride in on land that go as fast as the sailboat and steel raft

-Carriage costs 10 logs, 1 steel, 3 leaves, and 10 hide to craft (required level:70)

-Carriage is as fast as steel raft

-Wagon costs 5 logs, 2 iron, 20 wood, and 1 ice cube (required level: 30)

-Wagon is as fast as sailboat

Collection: The Updated Booga
Author: LeaderOfBees3

-3 new tribes (Brown, Peach, Black).

-Grey and Non tribes will receive color changes.

-New god (Earth God). 8,500 Health. Can be broken with Mag and above. Drops 5 Emeralds, 20 Essence, 5 Gold, 5 Crystal, 5 Diamonds and 15 Logs.

-New items -Removed Items -New Levels to craft items -Inf Chest changed from 200 Gold to 150 Gold and gives 1 Emerald chest instead of a random amount.
 * Bronze, Better than Iron.
 * Mine, Generates Coal, Stone, Iron, Bronze, Gold, Adurite, Crystal, Magnetite, Diamond and Emerald. Level 65 Required.
 * Diamond, Level 80 to craft Diamond items.
 * Meatmaker (5 Mojo Needed)
 * Moneymaker (5 Mojo Needed)
 * Pink Diamond (Replacement for Diamond)
 * Peeper Hammer (I don't know its name)
 * Steel (Bronze Replacing it)
 * Leaf - 5
 * Hide - 10
 * Iron - 20
 * Bronze - 30
 * Adurite - 40
 * Crystal - 55
 * Magnetite - 70
 * Diamond - 80
 * Emerald - 90
 * Void - 100

-God Rock does 25 damage to structures

-Shelby shall not drop diamonds. They will be found by Mines, Ores, Shelly Friend, Buried Treasure and Earth God.

-Giant will do 50 damage per hit and have 1,000 health.

-Bug Fixes
 * If another mineable item is detected at its spawn spot, the new item shall not spawn.
 * If you leave a server, Your items dropped will despawn.

Bronze
Author: BLUEWOOD

From Bronze can be crafted:

Bronze helmet- 2 bronze Bars and 1 hide

Bronze chestplate- 5 bronze bars

bronze legs- 3 bronze bars

bronze Stick- 5 bronze bars and stick

bronze bag- 7 bronze bars and 2 leather.

Bronze can be obtained only from big bronze nodes(there is more big bronze nodes) or bronze shelly. She have 290 HP and drops 1 raw morsel and 1 bronze ore.

God island
By BLUEWOOD

The God Island is secret under main Island. To Access, you need to drop 1 obsidian to secret hole. They opens the portal to this island. There is strange waterfall contains 5 Magnetite rocks. When you enter the Island, shows infobox(as in reaching new level) Where I am???. Exists legend about Giant tree With 1000000000000000001 HP under Island. They may deploy full god armor and legendary “THE CHOPER 3000.Do you believe??? Or not???

Bat
By BLUEWOOD

Bat is a boss.

Sea Life
Are you tired of a one inch tall ocean and Bois? This update would make traveling between islands a lot more interesting. First, the ocean would be deeper so you can swim! (Water walker would still allow you to walk across the surface at normal speed of course.) There is also an oxygen meter. When depleted, you take damage.

Now to the sea life! Aquamarine can be found in the ocean. It can be used to make aquamarine shields which reduce damage. Crab shards can be used to make crab armor. It is almost as strong as adurite armor and increases swimming speed and oxygen meter. You can also make the crab katana which has the strength of a battle axe on land but is more powerful in the ocean.
 * 1) Sea Shellies: Basically sea snails, they move across the sea floor. They have the same hp as a stone shelly and drop 1 raw morsel, 2 stone, and 1 aquamarine. (I will explain aquamarine in a second.)
 * 2) Crabbie: They walk across the ocean floor and have 30 hp. Killing them drops 1 raw crab. You can also catch them using a crab net made with 3 steel bars. Raw crab also has a rare chance of spawning in fishing nets.
 * 3) Big Ol' Crabbie: Bigger versions of the crab that drop 5 raw crab and 1 crab shard. They will fight back if attacked, of course they don't do much damage which is reduced by armor.
 * 4) Fish: You can now see fish. They flee from the player and have 1 hp. They drop 1 raw fish.
 * 5) More Bois: Their world has expanded! More variants of the abomination. Blue Boi (its blue), Great White Boi (bigger and does more damage), Speedy Boi (faster but less damage), Whale Boi (giant but harmless) They drop shark meat. The amount varies depending on the species.Magnemite-hammer.png

And now to the Boss Mobs! The ocean pit is a hole guarded by the kraken. It leads to the ocean gate. To open the gate, you need to drop an ocean key into the aquamarine lock next to it. Inside the gate is a portal to the aquamarine temple. The temple is above the ocean but can't be accessed any other way. There are several more things here. To leave, there is a portal behind the Drowned God.
 * 1) Titan Crabbie: Giant crab that does a lot of damage to unprepared players. When killed it drops 10 aquamarine, 10 raw crab, 5 raw fish, 5 crab shards, and 2 crystal.
 * 2) Kraken: A rare boss that spawns at the ocean pit, it does massive damage. It is recommended to use high tier armor (Magnetite, Void, Emerald, and God). It drops 20 aquamarine, 10 raw fish, and 1 ocean key.
 * 1) Drowned Spirits: Hostile spirits that attack the player. They drop exp.
 * 2) Aquamarine Guardians: NPCs made of aquamarine that attack players. They drop exp and 10 aquamarine.
 * 3) Drowned God: A god with the same colors as aquamarine and with blue eyes. Drops 10 crystal, 30 blue fruit, 20 aquamarine, and a whole load of exp.

Collection: The Dark World
(Gonna have to work on this later lol ~ThrLeaderRBC1)

Author: ThrLeaderRBC1

The Dark World is a world that is another dimension of the original world. To get here, you must craft a "Demon Portal". To craft it, you need 4 Void Shards, 50 Blood fruit, 5 Magnetite and 20 Adurite. Instead of sacrificing a Banto, you need to sacrifice an Emerald. Strange, right? (To craft the item, you will need to be rebirthed. The island has good items, better than steel, but there are items that are better than Void Tools.

Islands
Blood Islands

The blood islands is where there is a lot of blood. I mean ALOT of blood. Here are the stuff that are there: You can get a total of 24 Blood Rocks, 5 Red Rocks, 3 Blood Logs, 1 Blood Leaf and 10 Red Meat.
 * Blood Ores (Drops 4 Blood Rocks and 5 Red Rock)
 * Blood Trees (Drops 3 Blood Logs and 1 Blood Leaf)
 * Beldy (Drops 10 Red meat and 10 Blood Rocks)
 * Blood God (Drops 100 Essence Balls and 10 Blood Rocks)

Anti-Hack System
Author: Lllkakdodkj

Booga Booga is now dying, and im sure all of us want it to remain fun and playable.

The main problem that we see now commonly is hackers, they kill people ruthlessly and are a very big disruption in Booga Booga overall. So, when the Anti-Hack system senses that you may be hacking, it will immediately put up a poll for all in-game players (But hidden from that probable hacker) to vote whether or not a player should be banned, when a specific amount of voters vote to ban the person, he/she will have all data wiped and kicked from the game without notification so that the hacker cannot bypass any code (scroll down for more specifics). Also, if 2 or more people spot a hacker, they can manually set up a poll against a person if they are bypassing the Anti-Hack System. The Anti-Hack poll will show up if: When a probable hacker is polled and banned, the person will have more chances to either not hack anymore or (if it was a glitch/ misunderstanding) try to avoid being suspected as a hacker. You will have up to 4 chances, and the system will keep tabs on how many times you have been banned in the past. In the Hub, (if it senses a commencing Ban Timer) you can send a note to Soybeen and MAYBE have your ban lifted. When a manual Ban Poll is set up and Bans a person, it will have the same effects. So... don't be a jerk to people! (Or hack, obviously). If the system sets up a poll for MULTIPLE offenses, and more offenses are being made DURING the poll, the ban time and punishment(s) will skip 1 and on to 2 (Other words, if a person does numerous hacks within the polling time they will not have the punishments of being banned the FIRST time, but the SECOND time, skipping the first ban punishments, but doing the second instead).
 * A player exceeds a certain speed
 * A player teleports (Except when there is excessive lag)
 * A player crafts something while not in proper level/ without required crafting materials
 * An item appears into the world without being dropped (nearest player is targeted for polling)
 * An undroppable mojo (or any) item appears in the world and can be picked up (nearest player is targeted for polling)
 * A player reaches a certain height
 * A player floats/falls in the air past a prolonged time
 * A player kills another player instantaneously without any armor equipped
 * A player reaches near or full invisibility (invisibility spell exempted)
 * A player breaks any object faster than a God Pickaxe
 * A player hold more things in his/her bag than maximum capacity
 * Etc.
 * 1st. Ban: You will be kicked immediately. When you try to reenter the game, there will be a 48 hour timer for the next time you can play. If you try to bypass the block, the system will recognize that the timer is still going -that you are still banned- and kick you out again, resetting the timer.
 * 2nd. Ban: You will be kicked immediately. When you try to reenter the game, there will be a 100 hour timer for the next time you can play. If you try to bypass the block, the system will recognize that the timer is still going -that you are still banned- and kick you out again, resetting and doubling the hours to the timer.
 * 3rd. Ban: You will be kicked immediately and experience a data wipe of all your player information (I mean ALL). When you try to reenter the game, there will be a 200 hour timer for the next time you can play. If you try to bypass the block, the system will recognize that the timer is still going -that you are still banned- and kick you out again, setting a permanent ban.
 * 4th. Ban: You will be kicked and wiped of data, plus a permanent ban.

I hope this is taken SERIOUSLY, because no one (but the hacker themselves) likes a hacker, however, if this is not suggested, Soybeen will not see Booga Booga working out anymore!

SandBox Version
Author: Kamiko Kalo

I think it would be cool to have a sandbox version. I have some younger sisters and we love playing the game as a family, but with them being young, it gets difficult with the older kids coming over and ruining it for them. Having a sandbox version would be amazing and super helpful. And I don't mean this in a VIP server way. VIP servers cost money, and you don't get the joy of trading with other tribes. A PvP free version is the one thing this game is missing.

Colonial Update
Author: BillyBobJoe111

The concept of this update is based off of colonists came to the newly discovered Americas. (History stuff). So to the update, sometimes on islands you will encounter colonial villages/forts. There are two types of NPCs here: peaceful Colonists and hostile Colonial Soldiers.

Soldiers

Soldiers have muskets (They aren't craftable because that would be op) The muskets fire at the same speed as arrows except they do more damage; at close up they will equip swords and use melee attacks. They have 100 HP. They spawn in Colonial Villages, Forts, and in rare battleships

When they die they drop:
 * 5 Steel
 * 2 Raw Meat

Colonists
 * 1 Hide

Colonists are peaceful and will not in any way try to harm you (so it would be nice if you don't Undertale genocide run all over them). They will occasionally drop items for you; items vary based on the type of colonist.
 * Farmers are the most common, they drop plants with Bloodfruit being the rarest drop
 * Butchers drop cooked meat with a rare chance of dropping ten pieces of cooked meat
 * Fishermen, similar to butchers, drop cooked fish

Battleships
 * Blacksmiths drop a variety of ores; the most common is iron going up to magnetite as the rarest (note that they do not drop crystal or emerald)

Want tons of free emeralds just waiting in a chest? On battleships armed with cannons and a lot of Soldiers you are rewarded for being stupid enough to board this ship with a chest containing 30 EMERALDS (yaaay) Every hour or so a green message will appear saying ''The Colonial Navy has landed! ''The reason these ships are so rare is because it would suck for noobs to get pulverized by a cannon...

XP Farm
Author: CookieMattster I think there should be a weak but ok safe zoned xp farm so the noobs can lvl without bein killed.

Boss Island
Author: JoeTHEKIDWITHNOLIFE

There needs to be a island that allows you to fight bosses like the giant or queen ant and who knows maybe new bosses that drop rewards

Author: Katt The Penguin
There should be a crystal god that only appears in the stormy days hidden in the map so people shouldn't go to ant cave and then mine the god, mine the big ant nest, kill the queen, and kill the guardian to get in the floating island that leads us to crystal nodes.

It drops:

"5 Crystals"

"18 Gold bars"

"20 Stone."

Lets go with the spawn kill.

EVERYONE hates spawn killers, so i have a idea.

If someone spawn kills somebody this might happen:

Damage them

Make them lose items

Kill them back

And the fake items.

There should be a option to make fake items so people that likes valuable items get annoyed.

War axe: 2 stone,1 stick.

Adurite hammer: 4 apple, 1 stick

Crystal stick: 3 cloudberries, 2 bluefruit.

Emerald blade: 3 leaf, 1 stick.

Obsidian Ant - Author: KeynameParty
The obsidian ant has 6500 hitpoints.

It spawns every 350 seconds and drops 32 magnetite bars, 58 obsidian and 4 void shards.

It spawns in a dimension called the Ant Dimension. you need 5 raw morse and 2 emeralds to make an Ant Gate.

You will also need to get past the Ant Guards at the castle in the Ant Dimension. The guards get stronger the more gates you pass. You have to pass 6 gates to get to the Throne Room and there is where the Obsidian Ant spawns. I copied the OLD Booga Booga map and copied ant model, which then I resized, retextured, and I gave it a crown. Also when you defeat it you have to go through the gates again to get to the Throne Room. (i had to go brb for a year, soz i forgot about the post)

Onyx, Onyx Armor, Onyx Scythe (No Bag)
Author: BBeee

Onyx has a dark purple hue and glow. The only way to obtain it is to have magnetite dropped during a storm and have a lightning bolt strike it. This also applies to magnetite meteors/shellies. (Raw Mag = Raw Onyx; Mag Bar = Onyx Bar). Onyx armor is crafted with the same recipes as magnetite armor, replacing the magnetite with onyx. The armor has touch damage, similar to "thorns" from Minecraft. It has the same damage reduction as magnetite armor. The appearance of the armor is exact to magnetite armor. Touch damage deals 5 health. The onyx scythe has the same properties as the armor; it glows and deals touch damage (5 health every time it meets contact with something. Does not include swinging it). It has a faster cooldown between swings and does a little less damage than the crystal stick. It is crafted with 3 onyx bars and a stick.it is about the size of the battleaxe, but has a blade that protrudes more. The onyx scythe can damage everything, including ore.

Shield
Author: domicrni

Shields can be crafted with 5 steel bars and 2 logs, they can protect the player if they are in danger, also each shield must be crafted with its type, for example:

Steel shield: 5 steel bars and 2 logs

Adurite shield: 5 adurite bars and 3 logs

And so on...

Shields drop from dead players.

Magnetite Sword (Example)
Author: exampleMan (Example Author)

I suggest the Magnetite Sword. It is better than the Crystal Stick and deals 5 more damage than it towards Players and Mobs.

PVP/PVE Damage: 40

Building Damage: 15 (Crystal Stick deals 12)

Crafting Materials: Level: 100
 * 3 Magnetite
 * 1 Stick

This weapon will provide high-level players with an endgame weapon. Since it doesn't do much more damage than the Crystal Stick, low-level players can still stand a chance against high-level ones.

Angels/Demons
Author:CookieMattster

There would be new dimensions, Harth and Saro, spitting images of heaven and hell. You could choose what path to go on, Saronians/Saro people, would give you tremorige in return for doing them favors, which would be gain +30% attack damage when near any portals to Saro, and Harthans/Harth people, would give you skyinite, which would do +30% damage near any Harth Portals. Extra portals will unlock once you finish all the quests in the after-realms. And once you appease the leader of your certain realm, you can go pick up 2 of their material every 5 hours, and it will spawn even if you are to line, and only you can collect your package.Once completed all favors in there part of the after-realm, then they can fight an npc army of the other side (Saro,Demons),(Harth,Angels),to earn more of the material.And when they die,once a day they can be revived for a cost of coins (Harth) or a cost of souls (Saro).[All credit for the souls goes to CannedLock with his idea below,go check it out!]However,Tremorige would also gain a boost whenever that player is using a piece of Adurite Armor.Tremoridge and Skyinite would be better than any soul weapon.And you collect human souls,and the Satonians would wept any kind of soul for your revival.

Aliens
Author:Zaldyboy2

An alien would be either passive or deadly. They will appear rarely and when a meteor crashes except they might be hidden in a invisible cloak.

Passive alien

This alien would build weird small structures (like the Pyramids myth) and they would give you daily stuff like steel and iron.It would have 330 health.0 damage

Drops: Raw alien meat, Alien steel, Unknown radioactive substance

Deadly alien

This alien would try to kill you to defend the meteor with a laser gun.There would be three of these creatures near the meteorite and they would have 450 health.They would bring -20 health to the player if shot.

Drops: Raw alien meat, Alien Crystal, Unknown radioactive substance, and magnetite

Musket
Author: attacker00

The Musket is a ranged weapon that looks like a long gun. It deals 15 damage, which makes its base damage weaker than the Magnetite Crossbow. However, it ignores 100% of armor which means it will always deal 15 damage to opponents.

The Musket is crafted by Sticks and Adurite Bars. It takes in bullets which are crafted from Adurite Bars and Iron Bars. It will be unlocked at level 30.

Musket

PVP/PVE Damage: 15 Damage

True Damage Percentage: 100%

Structure Damage: 10 Damage

Crafting Materials: Special Attributes: Bullet (x2)
 * 2 Sticks
 * 4 Adurite Bars
 * 100% Ignores armor
 * Straighter arc than any other ranged weapon.

Crafting Materials: Reasoning
 * 1 Iron Bars
 * 1 Adurite Bars

Lower-level players will be able to make this weapon at level 30. This will allow them to have a better fight against well-armored opponent since it ignores 100% of armor.

Horses
Author:Zaldyboy2

The Horse would be fast but wouldn't attack players and can leap if you press Q easier to get around on land. The horse can spawn with a black or brown color on grassy land and a white color on the ice island

Souls and Soul-based Weapons/Tools/Armor
Author: CannedLock

Each Old God drops a soul specific to them (such as the Hateful Soul dropping from the Hateful God) that can be used to create end-game weapons and tools. Each soul has a 25% chance of dropping from and Old God. Each weapon and tool has its own unique "ability" that grants a bonus of some sort to the user. All of the weapons, tools, and armor require level 300 to craft (with the exception of the Soul Sword). This will give players a motivation to level up from level 100. It will also give players and opportunity to use the many resources that they have been stacking in their inventories, as well as adding great significance to the Old Gods.

Weapons

-Ancient Sword: Has an increased base damage from all other swords (aside from the Soul Sword) (PVP/PVE Damage: 55).

>Crafting: 3 Old Souls (dropped from the Old God), 15 Spirit Keys, 150 Gold Bars, 50 Magnetite Bars, and 150 Stone

-Hateful Sword: Inflicts a damage debuff upon attacking the player (Damage -20%) (PVP/PVE Damage: 45).

>Crafting: 3 Hateful Souls (dropped from the Hateful God), 15 Spirit Keys, 125 Adurite Bars, 50 Magnetite Bars, and 50 Crystal Chunks

-Miserable Sword: Inflicts a defense debuff upon attacking the player (Defense -20%) (PVP/PVE Damage: 45).

>Crafting: 3 Miserable Souls (droppped from the Miserable God), 15 Spirit Keys, 1000 Bluefruit, 50 Magnetite Bars, and 50 Crystal Chunks

-Lonely Sword: Strips the opponent of the weapon or tool that they are holding for 2 seconds upon attacking the player (only can happen once every 15 seconds) (PVP/PVE Damage: 45).

>Crafting: 3 Lonely Souls (dropped from the Lonely God), 25 Spirit Keys, 100 Crystal Chunks, and 50 Magnetite Bars

-Soul Sword: By far the best weapon in the game. It unlocks at level 1000, and inflicts damage and defense debuffs (Damage -30%, Defense -30%) (PVP/PVE Damage: 60).

>Crafting: 1 Soul Orb (crafted using 2 of every soul and 25 crystal chunks), 1 Ancient Sword, 1 Hateful Sword, 1 Miserable Sword, 1 Lonely Sword, and 250 Magnetite Bars

Tools

-Wealthy Pickaxe: Has a 50% chance to double the resources when mining (including Essence) (Damage to objects: 15).

>Crafting: 3 Wealthy Souls (dropped from the Wealthy God), 10 Spirit Keys, 150 Iron Bars, 125 Steel Bars, 100 Adurite Bars, 100 Gold Bars, 75 Crystal chunks, and 50 Magnetite Bars.

-Wealthy Axe: Has the same ability/crafting recipe as the Wealthy Pickaxe.

Armor/Other

-Soul Bag: Similar to the God Bag, but it unlocks sooner and requires souls to craft.

>Crafting: 1 Soul Orb, 1 Leaf Bag, 1 Hide Bag, 1 Iron Bag, 1 Steel Bag, 1 Adurite Bag, 1 Crystal Bag, and 1 Magnetite Bag

Shell-Like Meteor
Author: Courageouskyran

An event similar to the meteor, having a 50% chance of dropping every 30 minutes. [So it is possible for four to drop in the time another meteor may spawn, though this is VERY unlikely.] When it is chosen to spawn, a message will appear saying 'A strange meteor is falling!' and then a few moments later 'Track it down!', similar to a mag meteor- the difference being, when it hits a loud sound of a shelly taking damage is heard.

What it spawns
 * Shelby! Woo! [A rideable version, using big saddle.]


 * Two of the following shellies:
 * Stone Shelly
 * Adurite Shelly
 * Iron Shelly
 * Coal Shelly


 * One giant shelly to go with shelby.


 * One magnetite shelly.
 * A few rocks from the shelly-meteor.

Zombies
Author:Zaldyboy2

The Zombie would spawn when a player dies or when the the background is nighttime

It would deal 25 damage to an unarmored person.

Collection: Xenomorph
Authors: UNKNOWN

-lava underground would be fun to avoid, and maybe collect.

-laser guns?

-Jetpacks?

-Make the mines way larger and to be able to mine the walls of the mine

-Make the old gods and frozen giants spawn more often, and the frozen giants to also spawn deep underground

-make giant Shelly spawn everywhere but have a high chance to spawn in the snow biome and have a .5% chance of spawning anywhere else

-Gods will have a 40% chance of spawning a boss when killed : new players and certain *censored* people would just straight up camp certain Gods specifically the Hateful God, i say that those gods should have a chance to summon a boss, or what i want them to be called "TITANS", to kill those irritating campers or at least scare their butts out of the cave, they should also drop a decent amount of xp and a certain amount of resources of there said god that spawned them. Like a Hateful God spawns a Adurite Titan and he drops like 4-6 adurite.

- A place where you could trade item for items.

-Xenomorphs that attack players when they are trying to mine up a meteor : 3 drones, 2 warriors, and a queen spawn during a meteor collision just like mag shellies except they attack players.

Health, damage, and drops:

Drone: 100 health 20 damage Drops: 1 magnetite, 1 xenomorph rib; used to make xenomorph armor

Warrior: 200 health 50 damage Drops: 1 magnetite, 1 xenomorph rib, warriors' tail; resembles a whip and deals 50 damage to players

Queen: 5000 health 75 damage Drops: 5 magnetite, 5 xenomorph rib, queen's crown; if worn, xenomorphs don't attack you

Armor

Xenomorph armor is stronger than magnetite armor, providing a total of 75% resistance.

Helmet: resembles a xenomorph head costs 3 xenomorph ribs Provides 25% protection

Chestplate: resembles rib bones cost 3 xenomorph ribs Provides 25% protection

Greaves: just normal greaves but black cost 3 xenomorph ribs Provides 25% protection

Bag: Basically Xenomorph ridges and tail. and a bag in the middle

Exploit Prevention
Hackers, we hate them. They're the worst. Flying across the map to instant killing. I've got a few ideas to prevent this (Feel free to add more).
 * If anyone goes above average walking speed for Roblox (16) and they're not sitting down on a vehicle or mount, instant kick/ban. Repeat offenders get banned.
 * If any player dies instantly, they keep all their armor and tools, not counting reset. So far, no matter what, there is no way to instantly die besides resetting. Exploiters however, can instantly kill players. I don't think you can track them, but you can make sure the victim doesn't lose anything.
 * Any player that walks in water at normal speed and not on a mount will get kicked. You shouldn't be able to walk normally in water.(ummm this is Snor War Mammoth speaking remove this 3rd one due to the MOJO Water Walker so they wont get banned or kicked due to the water walker having normal speed in the water if you unlocked it)( this is also azureminergirl25 speaking . sometimes sharks detect people on water an in mounts so mounts are gunna detect as hax so remove this won )

Durability
Author: L8BenRulz

Don't you hate it when someone kills you and you lose that sweet Crystal Set? I have came up with an idea that will let you keep that Crystal Set that belongs to you. Basically when you get killed, instead of losing your stuff, your armor and tools will lose a piece of it's durability. Obviously higher tier armor will take longer to lose it's durability, and there will also be a repairing station that requires 6 Steel bars and 15 gold bars to make, and you can use it to repair your stuff (obviously), however, repairing your tools will cost you a certain amount of coins to do, here's the list:

Leaf: 3 Coins

Hide: 5 Coins

Iron: 10 Coins

Steel: 17 Coins

Adurite: 25 Coins

Crystal: 40 Coins

Magnetite: 65 Coins.

[Emerald: 90 Coins(edit by Eyuwtgoirgiwgefygwgfoigwirgieoyger)]

Void 100 Coins.

God 155 Coins.

Troll Meteorite
Author: UNKNOWN

Looks like a Magnetite meteorite, but isn't one. Can be crafted with stone and some purple berries. Both the core and the meteorite rocks can be crafted. When mined, drops only stone and purple berries. Used as a distraction for people that want Magnetite and don't know how to get it.

Lightning Rod
Author: UNKNOWN

During storms, lightning will only strike the rod in a certain radius, meaning that lightning than normally would strike a nearby player or tall object, would hit the rod instead. Lightning would do damage and cause fires which might be put out by the rain anyway, so there isn't a point in the fire. The lightning rod would protect you and your team and base from lightning attacks. A lightning rod placed on a hill or a floating island will be struck more often than one placed on the ground or in a cave. (Why would you do that?)  This means that the higher the rod is, the more likely it will be to be struck than a lower one. It will also increase in frequency the higher it is. Might lose durability from each strike. Crafted with iron/steel and stone.

Enemy: Cave Lurkers
Author: Giratina-lOw

The Cave Lurkers are a species that only lurk inside the caves, waiting for a person to snack on. Cave Lurkers can appear as medium-sized snakes, but can also take the form of what they eat. Example, if a Cave Lurker ate a Stone Shelly, it would become a Stone Shelly with the name still "Cave Lurker", and will do the exact same thing, but in disguise. A player may think that a Cave Lurker will be a Shelly to get some quick stone, but will be wrong. If a Cave Lurker in disguise is hurt in any way, it will revert back into a snake.

Cave Lurkers will do 25 damage, and will only deal 25 damage if the player is not wearing armor crated from a metal (iron, steel, audurite, crystal, magnetite)

Cave Lurkers will have 350 health. Cave Lurkers will NOT have the health of the enemy it morphs into.

Cave Lurkers can be killed with melee (items like maces, clubs, crystal sticks, not pickaxes) and ranged weapons. However, the first hit when disguised must be a tool that can kill the entity it morphs into, so you can't kill a Cave Lurker that is a Stone Shelly with a mace.

All Cave Lurkers are aggressive. Even if the Cave Lurker morphs into a passive entity, it will still be hostile.

Shields
Author: Beginnerbacon

The Shield is a weapon that can defend or reduce damage, and can do a small amount of damage by either slamming into a player/mob, or hitting a player like The Shield is a normal weapon.

It can sometimes  block all damage from a weak weapon (ex: Rock), but a stronger weapon would minus the reduce damage on the shield by -2. (ex: Wooden Shield vs Crystal Stick, When a player is hit by the Crystal Stick, subtract the Wooden Shield's reduce damage by -8)

It can be put in the misc slot (where portable radio is put in) but in the slot, the shield has to be hit and the reduce damage is lowered by -1.

You cannot reach under zero reduce damage however.

There are 7 types of shields.

Recipes
2 (of ore, bars, stone, log)

Wooden Shield - 2 Reduce Damage, 1 Damage

Stone Shield - 4 Reduce Damage, 2 Damage.

Iron Shield - 6 Reduce Damage, 4 Damage.

Steel Shield - 10 Reduce Damage, 8 Damage

Adurite Shield - 15 Reduce Damage, 10 Damage

Crystal Shield - 18 Reduce Damage, 12 Damage

Magnetite Shield - 20 Reduce Damage, 15 Damage

[Emerald Shield - 24 Reduce Damage, 18 Damage(edit by Eyuwtgoirgiwgefygwgfoigwirgieoyger)]

Void 27 Recude Damage, 20 Damage

God 40 Recude Damage, 30 Damage. It also requires MOJO 3 MOJO points to get this.

Ideas
This is to give a chance to low-level players facing high-level players to survive.

I also think that these shields should break and be added with the Durability suggestion (if it is added)

Trainable Shellies
Author: Melee Jigglypuff

So I know what you're thinking, what is this guy talking about, but hear me out, I think this could be a pretty neat idea. That is being able to capture, train, and battle Shellies. So the Shellies I'm talking about are the smallest ones, the player could only have one or six Shellies on him/her and each kind have their own special effects (i.e the coal variants being able to lit others on fire.), I was also thinking about having the Shellies breed, making better and overall stronger Shellies as the offspring. Outside of battling the Shellies would be able to sit on your shoulder and look absolutely adorable. The rarity of the Shelly doesn't dictate the overall effectiveness of one, but rather how good of a breed it is (think of Pokemon IVs for example.) with Adurite and Magnetite having the best chance of being caught with good stats, while coal and stone having the least chance. Speaking of Magnetite, there would be a small chance that instead of the normal big Shellies spawning that there is a chance that a small variant would spawn, making them the rarest type of Shelly for showing off.

Forge, Smelt, Health Wildlife, Others
Author: --Valkyrious (talk) 07:22, March 30, 2018 (UTC)

I've noticed this that since living in nature is not good as it seems due to us have a superior resistance against weather. So i suggest several things that can suits us in wildlife.

Health
When we're exposed to rain, our health will deteriorate over time and when we're on shelter such as cave, our health will not be deteriorated or reduced over time. Rainy weather also slow our movements since when on raining, our movements were limited.

Forge and Smelt
I think it's quite unfair or unbalance to craft weapon and armor without forging materials, i mean like we can craft pickaxe, axe, and stuffs from stones naturally yes but starting from iron and above i suggest that we use forging to forge weapons and such. Everything that requires bars such as adurite, steel, iron, magnetite include crystal must done through forging. The forging requirement itself will be 9 stones and 4 logs and you need to keep the fire going if you want to process the forge. The forge, unlike fireplace that can be stacked to speed up smelting process can only be stacked by increasing fire capacity. On 300 for example, can done forging in 5 seconds while 150 can done forging in 10 seconds. This will force player to keep the forge in constant operation to forge weapons, pickaxe, etc.

Smelting also works the same way since right now we use chest to smelt raw iron or such into iron bar, but it can be stacked with more fireplace to speed up the smelting process. I suggest that we retain the smelting but this time, smelting through chest or directly on the ground will not commence the smelting and can only be done with smelting tools. I propose that we only need 6 stones to make a smelting materials.

Others
For the future updates since the nature is more threatful than we can think off, perhaps we can add some aggresive animal such as tigers or something? I don't like how we kept to stay for PvP but we also need to survive the environment as well. Battling player to player will be very boring and since all of us can survive without worry from nature creature attack, i suggest we make some since it's about survive in the wild. We also need trap as well to slow down the invaders and i want to split into two, ground and water traps. Water traps can immobilize other tribe and ships or raft and the driver or player must struggle to break of from it, same rules apply at the ground as well. What's the point of setting defenses without a trap anyway?

Disassemble
I found this is quite useful especially if you want to "scuttle" your equipment for safety or if you really need resources. Breaking down equipment however will reduce your item materials gained by 1. Of course disassembling it requires forging to disassemble it.

Essenite
Author: Finfinphish

I'll admit, once you craft full emerald gear the game can get a little boring. Having the same old gear gets boring after a while. So I'm here to propose a new type of Ore: Essenite. Essenite is made by the 3's, using 20 essence and 1 of every ore. Now I know what you're thinking "You can't use essence as a material! It's used to level!" Well, with this new suggestion, I propose making essence a sort of food-type item. It would give you the option to eat, or harvest the item. Eating it would simply give you levels, while harvesting would store it as a material. Since essence is fairly common and comes in remarkably large bunches, you would need 20 to make 3. After making the Essenite, you can then smelt it to make Essenite Bars. All gear made with Essenite Bars and making Essenite itself would require level 100.

Tools
For the tools, I would suggest requiring 6 Essenite Bars and the corresponding Magnetite Tool for the mining tools. These tools would have a resource damage of 15 for the Axe and Pick. The melee weapon would require 6 Essenite Bars and a Crystal Stick. It would deal 50 PvP/PvE damage. The Crossbow would require 1 Magnetite Crossbow and 9 Essenite Bars. It would only do a measly 15 PvP/PvE damage, however, would pierce through all types of armor and do 15 damage regardless what the enemy is wearing.

Armor
The armor would require 6 Essenite Bars and 1 piece of the corresponding Magnetite piece for each armor piece. This armor would seem basic at first, simply having more defense than emerald. However, it would have a unique set bonus that would allow you to receive double experience from all sources, including essence. The Essenite Bag would be a standard upgrade to the Emerald Bag.

Essencefruit
My last idea for an Essenite item would be Essencefruit. This fruit would heal 6 hitpoints, surpassing bloodfruit in terms of healing. Consuming it would give you a short buff in terms of jump height and movement speed. This buff would have a cooldown of two minutes. The crafting recipe would be 1 raw essenite, 5 essence, and 1 bluefruit for one. This fruit can be farmed, however will take longer than the sunfruit to grow.

Crystal Sword
Author: Courageouskyran

Wait, don't leave. I know you're about to say 'We already have a crystal stick', but that's exactly my point. It's a STICK. A CRYSTAL STICK. All I propose if the following:
 * Add a level cap that isn't just leftover from the club, make it like, 10. Seeing it's the best weapon not everyone should just get it.
 * Remodel the crystal stick into a crystal sword. Gives us a sword and makes it look modestly intimidating!

Reputation/Karma/Honor
Author: Courageouskyran

R/K/ISTH would be a statistic displayed next to someone's name either by default or when you select them. This would be an easy way of seeing 'HM, I WONDER IF THIS PERSON IS HORRIBLE'. A lower reputation score would be a baaad boi, while a higher one might actually be a really nice person. Reputation would default to 1000 and raise or lower from there, meaning a 1000 boi would be ok or new, while someone at 3000 or 10 would be pretty chill or REEEE MAG HACKR BOIIII respectively.

The following things would effect Reputation:

Negatively

 * Killing a player that you initiated combat with. Reduces reputation by -50, up to -100 if player had a good reputation.
 * Attacking a player that did not attack you first, for a -10 to -30 loss depending on reputation of other person. This only applies for the hit that initiates combat.
 * Betraying a team, detected by leaving a team (or kicking someone from a team) and attacking/being attacked by a member of the former tribe within a minute afterwards. This would generally inflict a huge -200 reputation to the betrayer or all offenders of the offending tribe.


 * Taking an item that is not yours from any chest that is not yours. Your own items and/or your own chests are fair even if other people put their stuff in them, or vise verca. This would inflict value-based losses, from -10 for a log to -300 for mag.

Positively

 * Killing a player who is currently attacking another player without provocation (terms above) would raise reputation by 10 to 50 depending on the reputation of the attacker and the level.
 * Placing an item in another person's chest will grant a reputation boost. Cannot be applied twice for the same item, preferably. This could vary as much as taking an item.
 * Inviting another player to a tribe raises reputation by +10. This can only be applied for each player invited once per 5 minutes.

The Big Mean Shelly
Author: Courageouskyran

The Big Mean Shelly would be a joke boss included as an extra challenge for people looking for something to do.

Location
The Spirit Shelly island. It would be summoned by killing a total of 150 spirit shellies (stored per server). It would fall from the sky/spawn when this is achieved directly next to the pond.

Appearance
The Big Mean Shelly would be larger than a Giant Shelly but not quite as large as Shelby (or you could make him a very angry version of Shelby about being removed). His shell would be a deep grey in the marble material, with his 'body' (the stalk thing) being slightly darker in tint, while its eyes would be red wedges instead of blocks to make him look like a mad boi.

Drops
15 raw morsel, 2 Magnetite Shellies, 50 Rock, 20 Coal, and a Spirit Key. This does not replace the crystal guardian.

Behavior
The Big Mean shelly would be fast-moving and occasionally jump into the air. Whenever it comes near a player it will deal up to 35 damage to them.

Damaging can either be: (Yes, I know the name is dumb. That's the point.)
 * Any weapon above battle axe.
 * Any pickaxe, iron and above.

Ant Allies!
Author: Courageouskyran

This idea is simple: You can befriend ant people! This also adds functionality to the net, and adds a whole new type of ant! To summarize, this mod adds: I am going to try and make this of course an easy thing to add if Soy is so kind as to actually add this (which I hope he does). Now, to the point:
 * Allow ant people as modestly-powerful bodyguards that follow the player, possibly capable of carrying tools or even mining things!
 * Nets being useful!
 * A way early game players can gain allies to help fight against that one guy who's killing everyone who so much as gets within 10 miles of the floating island.
 * Maybe even minions of ants? OwoWO!

The Ants
Ants wouldn't act much differently, so don't worry about that. However, they do have new interactibility:

Befriending
The main feature of this is to add an ability to befriend ants and take them as bodyguards/minions! While this would have limits, the basic controls are simple.

Controls
To get an ant to join you after befriending, all you have to do is stand there - it's automatic!

You would, of course, have to control the ants that have joined you. This would be done by a small gui on the side showing the head of each ant you have (fire ant head for fire ant, black head for black ant, so on). Selecting one will alllow you four options: If nothing is selected a the moment, they will automatically follow the player, moving through player-placed walls (but not natural ones)
 * Teleport back - Allows you to teleport all selected ants back to you and quit whatever they were doing in case they get stuck on a wall or summat.
 * Target - Once selected, clicking on any object or living thing will make it the selected ants' target. They will either move toward the spot until there, then stay there for about 15 seconds, or attack it if it is a building, resource or player. (Damage specified below.)
 * Dismiss - Removes the ant from following you, and it must be befriended again.
 * Follow - Defaults to this after target is destroyed/dead/moved to, or can be used in the middle of it to have them return.

It also allows you to set their 'aggression'
 * Passive - The default state. Will not attack unless told to.
 * Hostile - Will attack anything but other tamed ants, Lurky/Domestic Bois and mammoths that their leader rode last on sight, without provocation.

Costs
Bring the following items to the respective ant. Once they have obtained all of them (standing near them) the ant will become a friend and join the player until dismissed or killed. Can only befriend one at a time.

Appearance
A befriended ant (called 'Friendly Ant or Bodyguard Ant') will appear as a lighter shade of the color the ant was before. In a giant ant's case, they'd be pure white.

Abilities
They can, of course, attack. They can also mine objects and ride mounts, along with teleport to the player.

Their total health is determined by their type.

Drops

 * Raw Morsel
 * 1 Essence
 * 1 Stone

Health
Health varies between different types tamed, as do the other stats. They are buffed versions of the original health stat. The direct variations are as follows:
 * Scavenger: 35
 * Black Ant: 75
 * Fire Ant: 150
 * Giant Ant: 500

Speed
Speed varies based on type befriended, as do the other stats. These stats are buffed versions of the original stats. The direct variations are as follows:
 * Scavenger: 19
 * Black Ant: 16
 * Fire Ant: 17
 * Giant Ant: 16

Damage
Damage varies wildly based on type befriended, as do the other stats. These stats are buffed versions of their original damage stat. The direct variations are as follows:
 * Scavenger: 15
 * Black Ant: 40
 * Fire Ant: 60
 * Giant Ant: 70

Attack Speed
Attack speed is how quickly each type will do their attacks. The lower the number, the more attacks they do per second.
 * Scavenger: 0.7 sec (once per second, twice per second and a half)
 * Black Ant: 1.5 sec (twice every three seconds)
 * Fire Ant: 1.5 sec (twice every three seconds)
 * Giant Ant: 1.75 (twice every three and a half seconds)

The Net
The net gains whole new functionality, as does the steel net. The net can now be used to catch shellies! And maybe other creatures, but for now just shellies and maybe lil bantos.

Normal net can catch: Steel Net can catch: Once something is caught, it changes the net into a 'full net' (giving the net a value that says the currently caught item in it, as a recommendation). Interacting with any surface will allow the player to drop whatever it was in the net, making it key to befriend any ants except scavengers.
 * Shelly
 * Iron Shelly
 * Coal Shelly
 * Lil Banto
 * Golden Shelly
 * Spirit Shelly
 * Adurite Shelly
 * Big Shelly
 * Dancing Shelly
 * Essence

Runes
Author: NoodleBird

Runes are items that you can place into your tool or weapon and each rune has a special power. Keep in mind you can only have one rune in each item unless you kill or break something with over 500HP that's not an ore vein.

The four runes are:

Earth: Makes a pickaxe do more damage to a mineral/rock. Weapons deal more damage to structures and people with armor on. Axe does more damage to trees. Ranged weapons deal extra damage. Each weapon does 30% more damage. Putting in helmet increases resistance by 20%, Chest plate 50%, and leggings 30%.

Fire: A pickaxe and an axe have a burning effect on rocks/minerals and trees. Weapons have a small after burn affect. The burning on minerals, rocks, and trees is 3 dps. The burning on enemies is 1 dps. It burns through armor and does not count towards the exp meter (we talk about this later). when you mine a mineral that with your pickaxe you can't mine the burn affect doesn't occur. Arrows and Bolts now are on fire dealing 1 dps. Each piece that has a fire rune makes you take damage slower when set on fire. Each piece bringing fire resistance up by 33%.

Air: All tools and weapons have increased range. Ranged weapons disobey gravity. Speed and Jump height increased with each armor piece. Helmet : Speed = +3. Jump Height = +7. Chest plate : Speed = +4. Jump Height = +4. Leggings : Speed = +5. Jump Height = 7.

Electric: Speed with axes and pickaxes is increased by 30%.Your attack speed is increased by 20% with a weapon and you stun an enemy for half a second whenever you hit them every 3 seconds. Ranged weapons shoot faster then normal. Armor boosts your attack speed also. Having a full set doubles your attack speed. Leggings : +40 Attack Speed. Chest Plate : +30 Attack Speed. Helmet : +30 Attack Speed.

Where to look for them?
Earth: A 2.5% drop rate from killing any ant. The Queen Ant will drop it 100% of the time.

Fire: Killing the Hateful God in the Volcano will drop it 50% of the time

Air: The Crystal Guardian has a 75% chance to drop the air rune. Crystal Nodes which are found on the sky island where the moon totem used to be, drop it with a 25% chance.

Electricity: While a rainstorm is going on lightning will strike somewhere. If you find that place you will find the electric rune. It disappears when the rainstorm is over. Another way to get it is by creating the Lightning Node.

How to Insert them into weapons?
You need to create a rune altar which is created by Adurite, stone, and a rune slate (see below). To use it you click on it then click your item then click the rune. If you try to break the Rune Altar you'll notice it drops allowing you to pick it up. This is to lower the grinding you might have to do.

Adurite: 5 Bars

Stone: 25 Blocks

Rune slate: 1 Slate

Where to find Rune Slates and Lightning Nodes?
Rune Slates are found by killing any god with a 50% drop rate. Lightning nodes are found by breaking a treasure chest. You find a treasure chest in the, ''An old treasure has washed ashore! ''event and it's a 50% drop chance.

How to Get Extra Slots For the Tools and Armor.
You can get an extra slot by killing / mining something that has 500hp+ other then ore veins. You can only get one extra slot for your item. To get slots in armor you'll see an exp bar and the more your hit by enemies ect it fills up allowing you to put another rune in. Runes do not stack in armor but it does in tools and weapons.

Books
Author: Pxo5551/ PxoSquad

Courageouskyran added commas and periods. Will finish up later.

Helpful items!

Binding Book.
It's an item that you combine to another item to keep it in your inventory after 1 death per use.

How to Create it and use it?
Crafted using a piece of all ores excluding coal. Mix all the raw versions together in a grinder (It creates binding powder!) You get 20 wood, and use the grinder to create 2 pieces of paper. Get a piece of hide and combine it with the paper and you get a book. Combine it with the powder and you got yourself a Binding Book! Combine with any item to save na item from death with a 25% chance that it will fail. It only saves your item for 1 death.

The Voodoo Book
Just have it in your hand when you die and you send damage to all people who hit you except if they left the game.

How to Create it and use it?
Make a book ( Hide and 2 Paper (20 wood)) then kill any god you have a 25% chance to get a mysterious essence. Combine the essence with 10 adurite. You get Voodoo essence with you grind with the grinder and get Voodoo powder then mix with the book and you create a Voodoo Book which does reasonable damage it does up to 50 dmg while piercing through armor and resurrects you with 35 HP.

The Meteor Book
It summons a Meteor to the nearest spawn location.

How to Create it and use it?
Make a book (Hide and 2 Paper (20 wood)) then get 3 magnetite bar and grind it in the grinder to get some magnetite powder. You use that to create a Meteor Book when added to a book. The Meteor Book has a minor problem when crafted, it's not stable! You need to put 5 crystal chunks to stabilize it. The Stabilized book will work now and spawn a Meteor when activated but the book gets destroyed in the process. If you use the unstable there is a 30 ‰ chance it works if fails it becomes a normal book if it works it gets destroyed.

The Essence Book
Creates 10-20 essence every 2 hours if in your toolbar.

How to Create it and use it?

So, well you should know how to make a book by now. Get essence from a god or sun tree. Don't put in inventory! Then you can drag towards any fireplace to cook it. Now you're probably thinking, "COOKING EXP?!" Well turns out you can make it hard enough to put into a grinder and it also put it in your inventory. You grind it up and get 2 essence shards. Then you get adurite and put it the bar into the grinder, in turn, creates fire powder. Combine the shards with the fire powder and you either make enchanted fire or reignited essence and get the reignited essence. Then you take some more hard essence and combine it and you get the mysterious essence. Now all you do is combine the book and the essence together and get either a Meteor Book or The Essence Book (52%) Then you just hope you get the right one. Now you can use it, it also has a binding book effect on it so it will come back (only once).

The Shadow
Made by GoldenFennekin

booga booga does not have night so they can add it and put this in

if they add karma then this would attack people with -5 or lower karma with high damage (this is to stop noob killers) and there can only be 3 in a server at a time (not counting he shadow world). if people have 100 karma or higher then you can make a shadow sword (20 damage but its stronger if the person has minus karma)

DONT say that this is OP because this is to make sure that people dont betray LIKE BACONMAN and it will allow noobs to gain in power and to add more difficulty (booga booga is easy to me and the only reason i never got a mag item is because mean people take advantage and kill me) if you hate this idea then you ether think that booga booga is hard already or you are one of those jerks who kill noobs or a diff reason. a shadow orb gives the user more speed or defense but makes attacks weaker for as long as you have it in your pocket. it will be used on a door which you need to open to go to a place where these are common. this is where you can mine the evil devil. and the shadow sword is made using a shadow orb and a war hammer.

the spawn points of these are the crystal floating island, Hateful God cave, any other place with rare stuff and the mag meteor (Xenomorphs are a good idea) shadows are not noticed by anything but you.

The Evil Devil is protected by a bunch of shadows and as you mine it shadow bois chase you (shadow bois are lurky bois that are black and can fly and needs a dark saddle to use dark saddle needs a shadow orb a big saddle and 10 coal). When you destroy it all shadows will start to try to kill you until you leave the shadow world.

Mag Eater
made by: GoldenFennekin

a mag eater takes not a lot of damage but its first attack if you have mag armor or tool then the armor or tool will be turned into crystal but it will go like this (take hit hit hit hit take) it also hate people mining mag it does not affect bags when it dies it drops the mag that it took it has 1000 hp

Miscellaneous Suggestions
Please put any small suggestions here, with the title in bold and author name. All minor suggestions will be moved down here.

Player Rebirth count next to name list.

If we could see how many rebirths other players have, that would decrease chances of getting trolled by someone who has God weapons on level one.

Dancing Shelly dropping a god bag
Author: UNKNOWN

Since the God Bag got removed, perhaps the Dancing Shelly could drop it instead, and maybe only drop it when the person killing it is lvl 1000.

Sheep
Author: UNKNOWN

Kind of like a Bantae in appearance, but has wool and and is a different color. When killed, drops wool and meat.

God Bag Recipe
Author: Courageouskyran

100 of every bar, 50 raw gold and one of every other type of bag. Remains a level 100+ item.

Item Level Requirements
Author: Forgotten_Demonic

Don't you hate it when a level 10 player with full mag armour comes and kills you while you only have crystal armour but higher level? With this suggestion I suggest that you should have be be a certain level to use an item. Like you cant use magnetite items at level <100 and you have to be level 100+ to use them.

Shells for Players
We all know that shellies have shells they are able to hide in whenever an intruder attacks. I thought of it, and it hit my mind! Why don't people have the ability to obtain or craft shells to hide in or camouflage whenever attacked?

How Shells work
Shells can serve as protection and a good place to wait out and ambush enemies.
 * If a player is attacking your shell, you will be on a combat timer. The red icon on you, will ONLY show for you, not for anyone else. People that are attacking you can't see your red combat icon.
 * You will have a separate healthbar telling the health of your shell.
 * Shells give extra storage space, however they are dropped upon death, they also don't give extra storage space as much as bags.
 * If you are inside your shell, a Scavenger Ant will try to pick it up along with you inside, getting out of your shell will make the ant drop you and your shell.
 * If you are hiding within your shell, other players will be able to pick up and possibly place your shell along with you inside, wherever they want. This can be stopped anytime by getting out of your shell, which will trip the player holding you, and you will be free.
 * Shells are shown on your back, and they will have the texture and color of whatever material it is made out of or obtained from.
 * Player Obtained/Made Shells will have much more health than those of usual small and big shellies.
 * You regenerate health 2x faster, have a 50% resistance to hunger, and can't be hurt by anything.
 * Your actual character would be crunched into the shell, you can't be hurt inside it by anything. (Basically your arms, legs, head, and torso will be fused together and inside the shell, people can't hurt you though.

How a Shell could be Obtained
A Shell could be obtained by taking down Giant Shellies, which would have a 10%-15% chance of dropping. At the current moment, the possible only types of shells for players this could open to is: It is possible that you could get shells from the Old Gods. Each god would have a percentage of dropping the shell depending on how much Health it has.
 * A Stone Shell - 350 Health. +75 Storage Space.
 * A Snow-Colored Stone Shell - 350 Health. +75 Storage Space.

Golden Shell - 500 Health. +100 Storage Space. Has a 20% chance of dropping from the Wealthy God.

Adurite Shell - 600 Health. +125 Storage Space. Has a 12.5% chance of dropping from the Hateful God.

Crystal Shell - 650 Health. +140 Storage Space. Has a 10% chance of dropping from the Miserable God.

Magnetite Shell - 750 Health. +150 Storage Space. Has a 5% chance of dropping from a Magnetite Shelly.

How a Shell could be Crafted
Crafting shells would be sometimes easier than just trying to obtain it from drops. However to balance it out, I have to force shells that are not made of stone or iron to be made along with spirit keys and "Shell Molds".

What are Shell Molds you ask?, They are practically giant shell molds that need to be placed next to a campfire. Each shell mold is made of 25 Wood, 20 Stone, 4 Steel.

Stone Shell - 350 Health. +50 Storage Space. Made with 20 Stones.

Iron Shell - 400 Health. +80 Storage Space. Made with 25 Iron Bars

Golden Shell - 500 Health. +100 Storage Space. Made with 30 Gold Bars, 10 Steel Bars, 10 Coal.

Steel Shell - 550 Health. +100 Storage Space. Made with 35 Steel Bars, 20 Coal, 1 Crystal.

Adurite Shell - 600 Health. +125 Storage Space. Made with 20 Adurite, 35 Ice Blocks, 20 Gold Bars.

Crystal Shell - 650 Health. +140 Storage Space. Made with 25 Crystal Chunks, 40 Gold Bars, 15 Ice Blocks.

Magnetite Shell - 750 Health. +150 Storage Space. 15 Magnetite, 20 Ice Blocks, 5 Crystals, 30 Gold Bars.

* Golden to Magnetite shells require you to have the Shell Mold I explained before this.

blogs
Author: Pigking38

I suggest that an admin put a link to the Recent blogs page because there is currently no quick way to reach the blog listing page.

Ores, Tool, and Npc
Can there be more ores in the game like titanium or some made up ores like demonite. The ores would receive it own spawn locations or boss drops.

ex. You can get the titanium by killing the giant if the game added that mob back or it can be dropped from a new mob like the Titan which will be like a upgraded version of the giant that spawns underground or on a new sky island.

Parachute would be useful to be added in the game when you don't want to just fall down on one of the sky islands and it can be crafted by 5 leaves, 10 sticks, and 1 log it would be in your hot bar but it will be dropped when you die.

There could be a big island full of npc that will trade you for stuff and Vikings or Pirates or Raider can robbed that island and if you kill them you will get

5 raw meat

2 steel bar

4 leather

"Shelly Shooter"
Author: Foufou10 Didn´t you ever think that Booga Booga was missing some ranged weapons?

I've got you a new one! The "Shelly Shooter" ! A powerful gun that would shoot our innocent little shellies! It would be pretty hard to craft like ton of stone, steel and adurite.

How this work?
Take the Shelly Shooter and press E while looking at a shelly and BOOM. Your shelly is now in your Shelly Shooter. Your Shelly Shooter can only carry 1 shelly. But don't forget that a shelly shot in the face isn't really great.

Hey! There's different types of Shelly!
Yeah yeah. And that's what make this weapon so powerful! Low level players would only carry our little stone shelly. But a high level player would be interested in carrying Adurite Shelly or even Magnetite. Why? Here's why :

Effects of different shellies:
Stone: A classic shelly. Nothing.

'''Coal: *cough cough* Lot of coal powder. Probably stun for 2-3 seconds.'''

Iron: Harder and Heavier..Do more damage simply.

'''Gold: Interesting effect. If you kill someone with it,the person would lose some of his gold coins. (Only if he has some.)'''

'''Adurite: I M B U R N I N G..You got it I think. A poison effect for like,10 seconds and each seconds you lost 2-4 HP.'''

'''Magnetite: Fusion of Coal and Adurite. Longer stun and 10 sec of poison but 5-7 HP.'''

'''Spirit: Special One. 0 DMG but Essence Stealer,mean if you shoot it at someone,he lost some essence and get back to you !'''

hai,this weopon is chated,we coul get back our shellys
Nope. All shellys are unfortunately broken when they touch the player, causing them to die.

Boss Changes
by chasingcheetahs (I forgot to add that lol)

There are currently 3 bosses in booga booga, I decide I would like it to be better!

Queen Ant changes:

Queen ant now can summon black ants or fire ants when below half health,although it´s very uncommon though.

Queen ant now has a second harder phase when below half health: Can now summon magnetite stones that can't be picked up at the player, and can cause a magnetic field attracting players wearing iron steel or magnetite armor.

Queen ant's damage is reduced to 25 but can heal when a quarter of her health is left

When killed she falls to the ground and is squashed (like if Mario were to die by a thwomp in super Mario galaxy)

Giant changes:

Giant is brought back

Giant is slower and when he hits, it stuns him for half a second if attack misses and a quarter of a second if the attack hits.

Giant drops 9 essence

Giant can now jump, creating an earthquake which will stun players in a 20 stud radius for 2 seconds

when killed he will attempt to hit the player but instead hits his foot and does the common roblox death.

Crystal Guardian Changes:

Has 2 behavior patterns: Either attempting to dodge the player and to summon crystal balls that are half as big as it.

When hit with a magnetite or crystal pickaxe it gets stunned for 2 seconds

can now be killed with steel and iron pickaxes

When killed it shatters into 10 pieces as its death effect

Peace Treaties
Author: JakesRevenge

I was discussing this with someone the other day, and we agreed that this sounded like a cool idea, so here it is. Basically, a peace treaty makes the tribes whose chiefs signed it completely unable to attack each other. Useful for players who just want to farm resources safely. The only way around a peace treaty is to leave the tribe.

Meteor Fragments
Author: AmazingMaxie

With this update, the meteor would break into many different pieces as it falls through the sky. This would be useful because everyone wouldn't rush to the same spot and kill each other. This would add some peace and an opportunity for low levels to get magnetite.

Fragments:

Meteor core: The normal meteor core, with one of the shellies. (4 Raw Magnetite)

Big Magnetite Shard: Drops 2 Raw Magnetite

(x2) Magnetite Shard: Drops 1 Raw Magnetite Meteor Rock: A normal meteor rock, with one of the shellies.

Here's a picture of the meteor breaking in midair. Feel free to improve the image, i'm not good at drawing realistic things. ;-;

A way to get soy bean to listen to us
annoy soybeen a lot until he pays attention to us for once

how to say it edited by KeynameParty

New Armour: Safranight [sah-fro-nyt] This new Ore will Be a orange-ish pink-ish in color and will be in between Magnetite and Crystal and you have to be lvl. 75 to make. and can be obtained in the Queen Ant cave or from the Lonely God.

Torches
Author: COOLXReX4

I want to add Torches s it is harder to navigate caves because it is too easy to go through caves and it is too unrealistic.

Requirements
It also looks like a normal stick but with fire on top.
 * 1 Stick
 * 1 Coal

It can be found in caves randomly, as if they were dropped from someone.

They can be in your hotbar and held to emit light.

dis is same as minecraft torch recipe, u plagiarise man.

Dungeons

Author: Lumbertycoon2743057

This suggestion includes dungeons, which can have mazes and other puzzles you can solve to get to the end of it. There will also be rooms with mobs that you have to kill to open a gate to the next room. The dungeon will have 15 of these rooms. Once you get to the end, a timer will start. When th timer ends it should teleport the player(s) in the last room of the dungeon to the beginning of the cave that has the Queen Ant in it. In the last room there should be a rock with whatever new ore will be implemented. This makes it so that players can mine it, but only with a given time. The gate to the last room will not open until the rock with the new ore is in th last room. The rock should regen very quickly, like a minute of something. If the player destroys the rock, then they have to wait for the timer to run out for he/she to teleport. The timer can be 1-2 minutes. The location of the whole dungeon will be somewhere near the Wealthy God in the cave.

Lucky Shellies
Author: MoonBeam95

The Lucky Shelly is a special Shelly that has a 10% chance to spawn instead of a Stone Shelly. It has 150 health and has varying death effects. It can only be mined by a Stone Pickaxe or better.

Appearance
The Lucky Shelly is the size of a Stone Shelly and has a yellow shell with a ? Block symbol on either side.

Death Effects (Add your own!)
Lucky Shellies have many various death effects. They all have an equal chance of happening unless otherwise stated. If they were to be mined with an Adurite Pickaxe, they would be set on fire, but with crystal, they would turn into a Crystal Shelly about the same size and then explode, but not giving out anything.

Feel free to add your own effects to this page as long as they are not too overpowered.

Drops

 * 1 Stick (1/5)
 * 10 Raw Iron, 5 Coal (1/4)
 * 50 Raw Gold (Rare) (1/6)
 * 500 Logs (Very Rare) (1/7)
 * 5 Raw Meat, 25 Raw Morsel, 15 Raw Fish (1/5)
 * 50 Bloodfruit (1/5)
 * 15 Raw Adurite (Rare) (1/6)
 * 3 Crystal Chunks (Rare) (1/6)
 * 20 Essence (Rare) (1/6)
 * 5 Fire Hide (Rare) (1/6)
 * 15 Steel Mix (Uncommon) (1/5)
 * 10 Levels (Very Rare) (1/6)
 * 50 Bolts, 150 Arrows (Rare) (1/6)
 * 50 Logs, 12 Iron Bars (1/6)
 * 5 Magnetite Bars (Very rare) (by Quertyuioplol) (1/6)
 * 10 Magnetite Bars (Very rare) (by Quertyuioplol) (1/7)
 * 5 Emerald (Very Rare) (by Quertyuioplol) (1/7)
 * 100 Gold Bars, 35 Crystal Chunks (Anciently Rare) (1/9)
 * 3 Void Shards, 10 Jelly, 10 Obsidian (Anciently Rare) (1/9)
 * 1 Mojo Point (Rarest) (1/10)
 * 10 Pink Diamonds (Anciently Rare, much more common during February) (1/9)
 * 50 Pink Diamonds (Anciently Rare, much more common during February) (by Silvxthedestroyer) (1/10)

Spawns

 * 3 Lucky Shellies (Rare) (1/6)
 * 10 Fire Ants in a decagon around the player (1/6)
 * 15 Barbarians (Uncommon) (1/5)
 * 20 Stone Shellies (1/7)
 * 2 Domestic Bois (Only if near water) (1/7)
 * 2 Giant Shellies (Only if dropped by a Giant Shelly) (1/6)
 * 1 War Mammoth (1/6)
 * 5 Adurite Shellies (Rare) (1/6)
 * 1 Shelby (Impossible) (1/9)
 * 1 Queen Ant (Impossible) (1/9)
 * 1 Domestic Goldy Boi (Very Rare, only if near water) (1/8)
 * 2 Baby War Mammoths (1/6)
 * 5 Odd Shellies (Only if near a void gate) (by Silvxthedestroyer) (1/10)

Structures

 * 10 Campfires and 1 Chest. The campfires will be destroyed when they use up the last of their fuel and cannot be refueled
 * 3 Iron or Magnetite Walls in a triangle around the player. If a player tries to place anything nearby or drop anything, a notification in yellow will say “This area is protected by the Lucky Shelly’s magic”. If the player leaves while trapped, they will lose their stuff and a message in red will appear saying “You logged against the Lucky Shelly's magic”. This applies until one of the walls is destroyed (Rare) (only happens if you have killed over 1000 no armored players for no reason) (1/8)
 * A God Hut on top of the player that cannot be opened by anyone. If the player leaves while trapped, they will lose their stuff and a message in red will appear saying “You logged against the Lucky Shelly's magic” This applies until the God Hut is destroyed (only happens if you have killed over 1000 no armored players for no reason aka has -1000 karma) (1/8)
 * 10 Infinity Chest (Rarest, tied with 1 mojo point) (by Snow War Mammoth) (1/10)
 * A Void Gate & Domestic Banto (Very Rare) (1/7)

Other

 * Hits the player with lightning, doing fatal damage (Rare) (1/7)
 * Gives the player a godmode for 1 minute saying "The Lucky Shelly has granted you immortality for 1 minute - Make the best of it!" In Blue Letters and after that will make you show beside your voodoo named God with a yellow bar making it the time limit of your God Ability.(Anciently Rare)(by Snow War Mammoth) (1/8)
 * Kicks the player from their tribe (Rare, only if the player is in a tribe) (1/7)
 * Explodes, flinging the player to a random location on the map (1/8)
 * Raining Coins in a radius of 500-2000 (Very Rare) (By Snow War Mammoth) (1/8)
 * Flies up into the air and then spaces out, shooting Voodoo lightning balls everywhere for 10 seconds (Very Rare) (1/9)
 * Teleports the player in a random player in the waterfall island(Rare)
 * Gives the player 20 levels(Anciently Rare)(By Snow War Mammoth)
 * Completely wipes the player's inventory (Anciently Rare, only if the player has -1000 Karma)
 * 2 Mojo Points (Anciently Rare, only if the player has +2000 Karma)
 * Warps the player to one of the Gods (Very Rare, only if the player is level 60+)
 * Warps the player to Crystal Island (Very Rare, only if the player is level 50-70)
 * Lucky Shelly duplicates itself, then the duplicates disappear and loot drops as normal. (Rare, written by dumbdumb893)

Obsidian Isle
Aura_divines Sugestions:

OBSIDIAN EVERYTHING

make a new secret island through the volcano one since people only go through it for the adurite mines


 * Obsidians are almost the same colors as the magnetite..Obsidian though is much harder to find.


 * Players must wait 1 hour up to 2 hours for obsidians to spawn


 * Obsidians only spawn when a volcano erupts(just like meteors)


 * Obsidians can be mined only by magnetite pick above

Tides And Volcanic eruptions: Obsidian Shellies And Lava Shellies: Lanto The new gears
 * Obsidians are lvl.250 above(uhh coz 100 levels are hard)
 * No Obsidian Chest(hackers duhh)
 * Volcanic eruptions at the volcano islands and a new secret island(occur every 1 to 2 hours)
 * Tides occur likely and mostly at night are high tide and when theres a volcanic eruption obsidians might get washed to beaches
 * At day theres a 45% chance to have low tide which makes driving with rafts harder
 * You can die in lava at volcanic eruptions
 * Lava Shellies spawn normally
 * When Lava SHellies fall on water they spawn back as stone shellies
 * up to 25 Lava shellies can spawn(no more than that at the same secret island)
 * Lava shellies only turn into obsidians when high tide(25%)
 * you get damaged when you go near a lava shelly
 * A new kind of banto which drops more fire hides
 * 250 health
 * 3 cooked meat(oohh)

Obsidian Helmet

Obsidian
 * 1) 4 fire hide
 * 2) 3 adurite bar
 * 3) 1 magnetite bar

Section heading
Write the second section of your page here. the void shelly is a rare mob the only spawns in a storm at night by the hateful god (how to spawn void shelly go to hateful god in a storm at night wait for the hateful god to get hit by lightning mine the hateful god don't die

Diamond Update
This update will feature Diamonds, they will be the best ore in the game, the way to obtain it is to mine diamonds. It requires to be at least level 250 to use Diamond Tools. There will be, Diamond Armor, Diamond Blade, Diamond Axe, Diamond Pickaxe, Diamond Crossbow and a Diamond Bag. | by Shalom Sasson |

MORE FOOD
back at the begining of the game, there was a food tab in cafting. it has not been used for ANYTHING. it has since then been deleted. the only food we have don't give back much hunger or health. the only food can "make" is bread. but that still is not the best for hunger or health. in dawn, (soybeens old game) you can make pie, i think this wold be grate if it was in booga booga! the pie wold be hard to craft, but give more hunger, and and it wold lighter then all of its ingredents. insted of carrying around 100 apples, you can make 10 apple pies!

.

The Shedder
Author: FireRussRBLX

Shedders are hostile shelled spider-like mobs that spawns during the storm or a small chance of spawning in deserts, They appear to be the natural predators of shellies.

Appearance
Shedders appear to be spiders that carries a shell on it's back for protection similar to hermit crabs, they have 5 red glowing eyes, 4 pairs of legs on both sides and a pair of fangs.

A shell-less shedder appears to have a red marking on it's rear back.

Behavior
Shedders are hostile towards players and all shellies, they will attack any shellies in sight, the killed shelly will not anything. If a Shedder lacks a shell of it's on, It will steal the shell of the Shelly it recently preyed on using it as it's own armor.

They are unable to recieve the shell of the following Shellies:Spirit Shelly Shedders will retreat to it's shell if they are below 10% of their health, similar to shellies
 * 1) Shelby
 * 2) Big Shelly
 * 3) Giant Shelly
 * 4) Huge Shelly
 * 5) Shelly Friend
 * 6) Dancing Shelly

Gallery


"Towns" By: regilkent I would like to suggest already existing structures be added into the game. TOWNS Towns are places that have a village like feel but are uninhabited and can be claimed by a tribe turning into a functioning place of work. Once inhabited the abandoned homes can be used by players to be their homes or shops, towns have wooden wall so as to protect players inside like a base. Other player of other tribes can go into the towns of other but their Will be needed payment of coins to enter,players can add more builds but will not be entirely part of the original town but to the player, so if the town is destroyed player builds will not despwan only the town itself. To claim a town the chief must place a totem in the town square and in order to destroy(des pawn) a town the players(other tribes) need to destroy the totem but players from other tribes can claim the town by killing all towns people currently inside the vicinity of the town once all killed, the other tribe may take the town for themselves.

I suggested this idea as to make forts easier to make and more safety in tribes, this will allow players a little breather especially new player just entering the game.

creator--> <---

idea-->ultimmate armor/tools<idea

to make this armor you need to have the inf bag with if got by take a million hp out of dacing shelly with no help cutting 10 acient trees with no help mine mine all the old god 3 times ultimat bag is better then inf bag cuz it dubles stuff you put in it arthor: stone shelly.

Eagle's Eye.
Author: Doxsero.

Eagle's Eye is a new Mojo perk, costing 2 Mojos, that would increase the map's overview by 50%, ignoring the climates' effects such as the rain's fog. It would increase the character's precision a little bit as well; In other words, both Tools and Weapons (Including Bows) would have a few more chances to strike whatever they're aiming for.

Now, why I think this should be included? There's a few list of cases where your map's vision is just too low to detect your objetive: Also, why I added the hitbox buff? It's mainly because this upgrade would be way too underwhelming without that extra precision, and sometimes you're right next in the front of a player, but for some reason you can't hit 'em.
 * A Magnetite / Crystal Meteor fell and you want it, but you can't see it from afar.
 * You're trying to shoot down someone with Arrows / Bolts, but your opponent has ran too away that you can't aim so well.
 * You want to check if a certain mob / element has respawned, but you're obligated to go towards the exact place as you aren't able to detect it from afar.
 * All the afore-mentioned examples can be worsened if it's raining currently, due to the fog.

Beastmaster.
Author: Doxsero

Beastmaster is a new Mojo perk, costing 3 Mojos, that emphasises in upgrading all the mobs-based elements, especially both versions of the Saddle. Here's all it's functions:
 * Domestic Bantos / Bantaes obtains a hide-made pouch attached in their mount; A mobile Hide Bag, said in simpler words, aside from going a bit faster than before. Aplicable to Domestic Baby Bantos & Baby Bantaes as well.
 * Domestic Lurky Bois (Sharks) now deals the same damage as untamed Lurky Bois, and swims a bit faster than before. NOT aplicable to Domestic Goldy Bois though.
 * War Mammoths now deals 60 (+30) damage to structures and nearby players, has an expanded hitbox, and goes more faster than before. Domestic Baby Mammoths now goes as fast as upgraded Domestic Bantos / Bantaes, and aren't slowdown in the water anymore.
 * Saddles and Big Saddles are twice cheaper as usual, costing now 1 Iron Bar and 2 Leaves; 2 Iron Bars and 4 Leaves respectively.
 * Some hostile Antmens now may ignore you even if you're invading their Mounds.
 * Every animal-like mob now gives you +15 extra EXP when killed, therefore not benefiting the Gods, Crystal Guardian, Barbarians and the Giant.
 * Nests now produce Eggs twice faster as usual, and has a cheaper price like the Saddles. (1 Egg, 1 Leave and 1 Log)

Meet the Bees
Author:MoonBeam95 Bees are mobs in Booga Booga, abundant in most parts of the map. They have their own pair of islands with beehives, honey trees, guardians and a queen. You can even tame them and raise an army of bees to do your willing!

Bee Island & Honey Island

 * -|Bee Island =

Bee Island is basically the home of the bees. It has some unique resources, including:
 * Small Rocks
 * Gold Nodes
 * Bushes
 * Small Trees
 * Swoll Tree
 * Stone Shellies
 * Gold Shelly
 * Guardian Bees
 * Beehives
 * Honey Bushes
 * Honey Trees
 * Fearful God

It can be found near Ice Island.
 * -|Honey Island =

Honey Island is a floating island that can be accessed by destroying the Fearful God, which drops 12 Essence, 5 Honey, and 1 Raw Magnetite. It will also summon the Magnetite Bridge, which you can cross to get to Honey Island. Almost everything here is made of Honey, and the loot it has includes:
 * Small Rocks
 * Gold Nodes
 * Guardian Bees
 * Honey Mounds
 * 'Full' Honey Bushes (Honey Bushes in-game)
 * 'Full' Honey Trees (Honey Trees in-game)
 * Queen Bee

It is a very good way to farm Honey, but there are Guardian Bees protecting the island.

Beehive
Beehives are structures that can spawn Honeybees and Bumblebees. They are scattered across the map and have a 5% chance to be dropped by trees. They can be destroyed to obtain Honey.

They have 500 health and drop 3 Honey and 4 Raw Morsel when destroyed and give 5 experience.

The Bees!

 * -|Bumblebee =

Bumblebees are one type of bee. They wander around their Beehives and will circle around nearby players curiously. There can be a maximum of 5 bumblebees per beehive. They will become hostile under one of these circumstances:
 * 1) Their beehive is attacked
 * 2) They or another nearby bee is attacked
 * 3) A player stays near the beehive for too long
 * 4) The beehive drops from a destroyed tree
 * 5) Someone picks up honey near them

When angered, they will swarm the criminal, occasionally diving in to sting him/her with a 5 second cooldown. Each sting does 5 damage with 80% armor piercing and slows down the player by 5% for 5 seconds (this can stack). This may sound weak, but the large amount of bees attacking a player can cause the damage to stack up quickly. They will keep attacking until the target dies or moves away from the beehive.
 * -|Honeybee =

Honeybees are a type of bee. They will actively seek out honey to bring back to their beehive and will not attack, but if they are provoked, nearby bumblebees might get angry. Because of this, it is recommended to kill them while they are relatively far away from their beehive.
 * -|Guardian Bee =

Guardian Bees are a unique type of bee as they don't spawn around a Beehive and are always hostile to nearby players. They are basically an improvement from the Bumblebee, dealing 20 damage per sting with 60% armor piercing and a 3 second cooldown. Their attack also gives a 15% slowdown for 3 seconds as well as a poisoning effect which drains the player's health by 2 health every second for 10 seconds for a total of 20 damage. The poisoning effect can't actually kill players, though. As they are always hostile to players, their speed is in between a player's movement speed in water without Water Walker and the speed of a Regular Raft.

Structures n' Stuff

 * -| Honey Bush =

Honey Trees are unique types of trees that contain Honey. Just like Honey Bushes, Honeybees will search for and destroy the normal variants to bring the dropped Honey to their Beehives.
 * -| Honey Mound =

Honey Mounds are unique as they only spawn on Honey Island. Like all Honey structures, they contain Honey.

The Queen Bee
The Queen Bee is the queen of the bees. She has 2000 health and appears in a small lava 'throne' on Honey Island.

When a player enters her throne, she will start circling the player in anger, diving in for a sting with a 6 second cooldown. Her sting does 65 damage without any armor, gives a 25% slowdown for 4 seconds, and causes a poisoning effect that does 3 damage every second for 10 seconds. She can also spawn Bumblebees to assist her in battle. She will not stop until the player dies or jumps off the island completely.

When killed she will drop 15 Magic Honey, 12 Raw Gold, 7 Crystal Chunks, 3 Raw Magnetite, and 15 Essence, as well as giving 80 experience to whoever killed her.

But what's Honey?
Honey, as you may know, is dropped by a couple of entities and structures. It can be eaten to restore 5% of the hunger bar and 2 health. It can also be used in a crafting recipe with 3 Sunfruit to create Magic Honey which restore 10% of the hunger bar and 5 health. You must be level 50 or higher to craft it. Magic Honey can then be smelted into Honey Bars which cannot be eaten but can be used to craft a powerful helmet, the Bee Commander's Helmet.

Taming Bees
It is indeed possible to have bees as your pets/bodyguards! You don't actually tame them like other mobs, but instead you 'generate' them, with a Bees' Nest!

Bees' Nest
The Bees' Nest is a basic item for having pet bees. It requires 10 Honey, 3 Steel, and 5 Sticks to craft, and is unlocked at level 30. It basically spawns special Domestic Honeybees which appear as smaller versions of their wild counterparts and the color of their yellow part is matched with the owner's tribe color, being brown if the owner is not in a tribe. They will deal 10 damage per 1.5 seconds any nearby structures containing Honey and will pick up Honey to bring back to their owner. The Bees' Nest can spawn a maximum of 3 Domestic Honeybees.

Bee Commander's Helmet
The Bee Commander's Helmet is a special helmet that is unlocked at level 50. It is crafted using 15 Honey Bars but only works with the Bees' Nest. If you have both equipped at the same time, you will be able to have 5 Domestic Honeybees instead of 3, and it will also spawn Domestic Bumblebees which you can command to attack mobs and players. You can have a maximum of 8 at a time, each does 5 damage per 4 seconds to mobs and players, and slows them down by 1% for 10 seconds. If you want your bees to attack a mob or player, left click on it and your bees will target it as long as it is not too far away. If you have this equipped and there are Bumblebees nearby, they will join your army, but cannot respawn.

Javelins
Javelins would be a new weapon in Booga Booga. There would be 3 grades of Javelin, Iron Javelin, Adurite Javelin, and Emerald Javelin. The level to craft them is the same as their respective weapon/tool/armor sets.

The crafting recipe for each Javelin would be 1 of their respective ore, and 3 sticks. Javelins are different to other weapons, because you need to craft multiple of them. If you craft just one Javelin, you can only use it once. If you craft it twice, you can use it twice. If you craft three, then you can use three and vice versa. Javelins have a 20 second cooldown. Without the victim having armor, the Iron Javelin would do 10 damage, the Adurite Javelin would do 30 damage, and the Emerald Javelin would do 50 damage. This would decrease by 2 damage for Iron Javelin for every set of armor you go up. It would be 3 for Adurite and 4 for Emerald. for example..

Iron Javelin - 8 damage for leaf, 6 for hide, 4 for iron, 2 for steel, and 1 for all of the other ores.

Adurite Javelin - 27 damage for leaf, 24 for hide, 21 for iron, 18 for steel, 15 for adurite, 12 for crystal, 9 for magnetite, 6 for emerald, and 3 for god.

Emerald Javelin - 46 damage for leaf, 42 for hide, 38 for iron, 34 for steel, 30 for adurite, 26 for crystal, 22 for magnetite, 18 for emerald, and 14 for god.

Some may say that these figures are overpowered, but when you take into amount the cooldown of 20 seconds, it is fair.

Those are my ideas for Javelins.

Special Item Elements
Isn't it a bit boring having all these cool things without special elements? Have you ever thought that the battle axe could be used for chopping trees? Well, dream come true! Mean the special elements.

Armor (BAG NOT INCLUDED)
Steel - POSITIVE - Speeds you up by around 5% per piece

REASON - Steel in real life isn't heavy like iron, and isn't light like a feather. But have you ever seen a knight run like a beast in movies?

Adurite - PRO & CON - If attacked with a meelee weapon, both attacker and defender will lose 4 Health per piece.

REASON - Shouldn't you get harmed by wearing stuff that literally represents fire? And shouldn't someone burn themselves if they touch stuff that represents fire?

Crystal - PRO > CON - If attacked with a meelee weapon, both attacker and defender will lose 3 health per armor piece. Attacker will be frozen for 1 second per piece (cannot be attacked unless by adurite, but adurite will melt the ice.) Also immune to ranged weapons

REASON - Shouldn't you be like FROZEN COLD by wearing stuff that literally represents subzero ice? And shouldn't someone freeze themselves if they touch stuff that represents ice? And shouldn't fire melt ice? Also, arrows will freeze.(Note to the author of this section: you have failed your geography test, Crystals in real life forms slowly over the course of centuries under intense pressure underground and Crystal isn't supposed to represent ice.)

Magnetite - POSITIVE - Will attract nearby Iron and Steel armor and tools toward it and will disarm nearby players of their iron or steel armor and any iron/steel tool they are holding. It will also attract raw iron, iron bars, steel mix, steel bars,  raw gold, and gold bars. This will not happen with tribe members, though. The more pieces of armor you have on, the more the radar of the magnet is.( Gold isn't magnetic unless it is fake, if your golden jewelry is somehow magnetic, chances are the gold is fake)

REASON - Magnetite is literally the stuff for magnets.

Emerald - NEGATIVE - Walking and climbing speed will be reduced by 2% per piece and jumping height will be reduced by 4% per piece. (However, emerald's protection should be better)

REASON - Emerald is made of berrylium, which is pretty bulky.

Void - POSITIVE - Voodoo usage lessened by 40% (Bolt - 28 Voodoo) (Sheild and Void Cloak- 42 Voodoo) Which is 10% per piece (Bolt - 36 Voodoo) (Sheild and Void Cloak - 54 Voodoo) And 20% off two pieces (Bolt - 32 Voodoo) (Sheild and Void Cloak - 48 Voodoo)

REASON - DUUUH! Your LITERALLY wearing VOID!

God - POSITIVE - 5% higher jumping per piece.

REASON - The heavens is in the sky, not the ground -_- (When you fly up high enough, you get to space, not heaven)

Tools (All Positive except for Crystal- No Reason - No Weapons)
Steel Pick and Axe - Every 5 hits, the sixth hit will deal 20% more damage to structures

Adurite Pick - Mines Ice and Crystal 20% easier (A strike is put through crystals because crystals are not ice)

Adurite Axe - Mines trees 20% easier

Crystal Pick - Mines Adurite 20% harder (Crystal isn't the opposite of Adurite as it isn't sopposed to repersent ice or water)

Magnetite Pick - Will immediately collect mined iron.

Emerald Pick and Axe - Will get 25% more loot (represents luck)

Void Bolt - Will blind nearby players with smoke (already implemented)

God Pick and Axe - Will immediately collect any dropped items

Weapons
Mace - Stuns and knocks back opponent for 1 second

Battle Axe - Can be used for cutting trees equivalent to the steel axe :) also able to swing a full 360 hitting everyone around you

War Hammer - Burns the opponent on first hit making them take 2 damage every 5 seconds and lasts for a minute. (Refreshes when the opponent is not ! anymore) Also 20% stronger to crystal armored people. May thaw out frozen people.

Crystal Stick - Freezes the opponent for 3 seconds (unless wearing adurite or gets hit with war hammer) and meanwhile the frozen player cannot attack but has 80% protection. ) [The author clearly failed their geography tests

Magnetite Stick - Come to papa you little peeps holding/wearing dem iron/steel tools/weapons/armor >:)

Emerald Blade - Speeds player up by 30%! Imma go to papa >:)

Void Bolt - Blinds players around you with smoke (already implemented)

God Rock - When opponents die, all items are immediately taken (if you killed them, that is)

Club - Decreases armor effectiveness by 25% for 15 seconds

Cannon:

By stevedan1

since Soybeen said that there would be no guns, how about a cannon?

It has a radius of 50 studs and does different dmg per area. crafting for cannon:10 stone 10 steel bars

5 logs 3 iron bars

center=90 dmg T he ammo are made of 2 arrows and 3 iron bars.

They explode on impact and do 90 dmg on direct hit.

near center=80 dmg

middle=60 dmg

far middle=45dmg

near off radius=22.5

outer ring/final stage=19 dmg

Amber
Author: Bluemycool25

Booga Booga has a Lot of strong Weapons, whether it's the Crystal Sticks at level 35, Or the exclusive Meat Maker. So I realized... Hey! I can make items too! So I came up with Amber! Here I will explain what it does!

(P.S. I'm not that good at this editing thing, so it may not look so good.)

Crafting Recipe (Amber Stick):

 * 9 Amber Pieces

Crafting Recipe (Amber Pick & Axe):

 * 6 Amber Pieces
 * 2 Sticks

Crafting Recipe (Amber Chestplate):

 * 6 Amber Pieces
 * 4 Stone

Crafting Recipe (Amber Legs):

 * 4 Amber Pieces
 * 4 Stone

Crafting Recipe (Amber Helmet):

 * 8 Amber Pieces
 * 6 Stone

Obtaining
Amber Pieces can be found growing next to trees on the Sun Island.

A chest containing Amber Pieces would cost 500 Coins and contain:
 * 12 Amber Pieces
 * 8 Essence
 * 6 Raw Gold

Trivia (Other Information)

 * Amber Nodes respawn every 15 minutes, with a 35% Chance of them spawning with a Shelly
 * When an Amber Node containing a Shelly is destroying, it spawns that Shelly from it.
 * The Amber stick is much weaker than the Andurite war hammer, but stuns target for 1 second, while the attacker has to wait 2 seconds to reuse their weapon. The player can't attack while stunned, but can still eat and switch items.
 * Amber Axes & Pickaxes are as strong as Crystal Pickaxes, but the Armor has a slightly better reduction than Crystal Armor.

Gallery (Amber)
(As I said earlier, I have no Idea how this works, you are free to edit this to look better, just don't mess around with it too much please)

Astro Dimension
Made by KKYTKRaZYKaT.

Edit only if there are spelling mistakes (not words like Starrynite) or name errors (For example, calling Waterfall Island the Feather Island.).

The highest point you can get to is the Crystal Sky Island, but now, you can go even higher with the Astro Dimension Portal! Inside the Astro Dimension, you spawn on rocky land above the Astro Planet. The Astro Planet looks like the moon, but with a lot of water, stones, and trees around.

The ore on the Astro Dimension is Starrynite. You could collect Starrynite to make a Starrynite Axe, Pickaxe, and a mysterious Star Rod.

The Star Rod is a weapon crafted by using 4 Starrynite Bars and 2 Magnetite. Whenever you kill someone with it, it gives you a Star or a Moon (see below)

The materials used to make the Starrynite Axe is 2 Starrynite bars and 2 Gold Bars.

The materials used to make the Starrynite Pickaxe is 3 Starrynite bars and 2 Gold Bars.

There are also some mysterious items called Stars and Moons. It could be found by mining the two Gods in the Astro Dimension, the Space God and the Time God. It could also be found in some Starrynite Nodes, but this is rare. Stars and Moons are used to make the Sharp Control.

The Sharp Control is made out of 3 Stars, 3 Moons and 1 Starrynite. It could put a player to half health!







Status Effects
Author : TimeManipulator

Explanation
The game really needs more feel into it, but the progression system seems alright. So what could be added? My answer is...Status Effects! These would be things in PvP, PvE, or just normal situations that effect game play by applying a buff/debuff to your chracter

Buffing Status Effects
These would be buffs that would give a advantage in PvP (or PvE) or normal gameplay Obtained by : Having 90%+ Hunger, or eating sugary foods (that could be added, as of now would be 5% chance from eating Jelly).
 * Haste

Effect : Attacks and Movement Speed would be increased by 50%, and since you get more force from faster swings, +5 DMG to resources and entities. You also get speed effects on your character, and your character/swings leave a blur Obtained by : A Tribe Mate dying by a enemy player/tribe in a 50 stud radius, or getting the Mojo effect that enrages you when HP is reduced to 20% (can be activated once every 2M and 30 Secs., 2 Mojo).
 * Rage

Effect : Your attacks are harsher, giving a 25% DMG multiplier. Range of Melee attacks are more longer and wider, range attacks have a 35% DMG multiplier and can go straight for a longer duration. You get a fire effect around you character

(TBA)

Debuffing Status Effects
These would be debuffs that give you a disadvantage in PvP (or PvE) or normal gameplay (WIP)
 * Tired

Mojo Items
Mojo items that you can buy. This would be easy to do since Mojo is already added

Effects
Harvester - More item drops from ores

Detection - detects when a player with better items than you is nearby, and emits a red light at a corner of your screen (actually, this is probably a bad idea, but still)

Tribe Teleport
OK, let me get this straight here, this is NOT an instanteous teleport that would let you log. This is a format of easier meetings for tribes, or base travelling.

Button in Tribe Menu to 'teleport'. When pressed, a countdown from 100 starts going down, so combat logging is avoided. If you fight during the countdown, the countdown is canceled. After 100 seconds, you get teleported to your tribe totem.

Barbarian Base
Author: Netherrakk

The Barbarian Base should be a new Island that has Iron Walls around it. At a strategic place, there should be an Iron Gate. And there should also be Barbarians and Bushes. There should be Hovels with loot chests in it. The base should respawn sometimes when there are no one near. When it respawns, a message (subordinate) with a "THE BARBARIAN BASE HAS RESPAWNED!" should be shown.

Loot
The chests should contain:
 * Gold
 * Coins
 * Stone (25% chance)
 * Iron (10% chance)
 * Crystals (2% chance)

Things that can be found there

 * Bushes (Sticks and Leaves)
 * Hovels
 * Iron Walls
 * Iron Gates
 * Barbarians (Meat and Logs)
 * Other materials (from loot chests)

Benefits for the game

 * Players will be more active.
 * There will be a new place to visit, so that players will not get bored.
 * Players could build bases at the Barbarian Base
 * This could eventually be a place for a secret portal or something cool.

UFO
Author: ObsidianBlade08

The UFO can be found after a Meteor landing summoning 3-9 aliens if crashed, but it will try suck you up and make green beams and shoot green laser, also dropping.. aliens! Beware!

Noob
Author: ObsidianBlade08

Partly uses the roblox logo, annoys players and spams random junk in your face. Also it has a ban hammer and trolls you as an april fools update. It will give you 0 xp upon death.

Biggest Update (doubles game items)
Author: Bosshi9 (thats my ign[in game name])

okay so I know this sounds bad but I think there should be a data wipe because well people won't be able to experience the different items say you are a mag player what a bout bronze???? so yeah....

okay so some of you might know that soybeen has a different game big booga dig .... well what ever you say.... it has so much more so first of all here are the crafting things.....

All have weapons and bags Armour etc.

Leafs 5 Wood 10 Stone 15 Bronze 20 Iron 30 Steel 40 Silver 50 Gold 65 Platinum 80 Adurite 90 Crystal 100 Magnatite 115 Sacred Stone 130 Meteorrite 145 Ancient Wood 150 Pink Dimond 160 Void 170 Moon Can only be crafted on the moon Spirit 180 Demensional 200

Some More random items afterward

GOD MOJO

-New Things

Dinosours and a Dinosour island you make make a Best saddle for 1 mojo it requires platimum and steel to craft.

Deeper oceans (one of the other ideas kinda inspired this one) Better Bois and turtles.

Eagles that you can kill to make ranged armour you need to use a hot air ballon or ride a flying dinosour to get to them.

Ranged Armour There is really only god and void armour at the top but what if there was more Ranged armour gives you 1 of the ammo of that kind every 30 seconds and the cooldown is shorter....

Melee Armour You do more damage if you are using a melee weapon and you have a farther reach, and when you have a ! over your head you move faster It Would Help trust me....

Pirates You can kill pirates to get pirate gear and weapons they are not craftable Pirate helm/hat it is as good as adurite Pirate chestplate it as a good as crystal Pirate Leggings they are as good as steel

Overall that makes pirate stuff as good as adurite.... WAit

Pirate Flinklock crossbow but more intinidating Pirate Sword Defend normal ones are as good as steel battle axes, but gold pressed ones are as good as crystal stick (also the name crystal stick BRUHHH)

Tribes Okay I think we all know tribes need more working on like come on lets be honest/serious okay so there should be ranks in tribes like Leader, General, Member, and Extra Extras can be attacked but all things (including god rock do 3 damage so people couldn't kill them easily) okay maybe not but still tribes should be able to sign a tready an item you can craft at lvl 10....

Mojos Sorry about the whole LvL 200 thing but I think you should be able to re-birth at LvL 100 and above so say you where at LvL 190 you could rebirth to get 1 Mojo... that sounds broken but half of you things you had (not bags and if you had armour you would keep at least 1 full set and 1 set of tools) would be deleted from your account so yeah

The Moon so there would be a moon meteor and if you got to it and destroyed the middle you would get a moonstone a magical stone.... and if you click on a sailboat (the thing that comes up above the fire would show up) it would show a moonstone option and you would be able to fly!! to the Moon Moon Armour Okay like vodoo you would charge up moon stuff and it would be used to summon moon soldiers gray people that fight for you... and the blade every hit that you stabb you gain some (you could get up to 4 moon soldiers) Also (I almost said no moon bag) yes moon bag!!! Wait okay so you can only craft this in the/on the moon these things

Demensional okay so this is made with well okay a portal and it is like the void portal but no sacrafice.... and it is like the void 2 the spells are ...

Max Demensional Magic is 100

Teleport can teleport in the build zone it shows you building a player but its you teleporting 100 Demensional Magic Laser a laser okay, 40 Demensional Magic Invisibility COMPLETELY INVIS but if they are holding something it shows... also you only do 50% damage of you weapons normal damage.....

Oceans okay so an air bar and yeah!.....

Spirit

Oh yeah this. so you have to go to the spirit island a sky island

Bees (this was inspired by someone on this page's ideas) okay ideas.... So there are bee islands and you can befriend them by dropping food on their island NOT RAW or you can provoke them or just be nutral with them....

umm is that it wow I might add stuff later

Oh yeah Keeper Stone 1 Mojo you get to keep 2 items when you die also it is 3 mag so it could be worth or not worth it

BIGGGER MAPPP

okay the end I think...He

Hostile mobs update
Createegee (talk) 00:50, September 16, 2019 (UTC)

As I was playing booga booga one day I realized there were not very many hostile mobs and then suddenly I started coming up with ideas for some. My first idea is the boar. It would be a semi hostile mob that would only attack you if you attacked it and people would try and kill this because it could drop more meat and alsays would drop hide and maybe it could drop boar tusks and mammoths could drop tusks too. More on the subject  soon

Destroyer of Gods boss
I feel like there isn't really an end to booga booga and I don't feel that there should be, but I do feel like there should something to satisfy them enough to the point where they feel like they beat the game, therefore I introduce to you, the destroyer of gods.

The destroyer of Gods should be very strong (maybe the strongest enemy in the game?) And should drop some SERIOUSLY good loot. There also should be a special way to get to him. I suggest a portal made from 10 crystals,  10 gold, 1 emerald, 1 adurite and 1 magnified and you could only unlock the  crafting recipe once you had a full set of God armour

Yashiori Shikomomi
Author : BlueBlazeMatrix99999

Yashiori Shikomomi Is A Boss In Booga Booga, Having the Abilities To Spam Firebeams Doing 31 damage per strike and Burn with 11 Damage.

He has only one arm, He can smack You doing 41 damage, He is incredibly Fast. making him one of the strongest mobs. Being Able To Avoid armor.

The portal requires 91 Steel Bars, 71 Magnetite bars, 11 Crystal chunks And 91 Gold Bars.

The Portal Can Be Activated By Putting A Golden Soul Into the Golden Border

When The Portal opens up It produces the Void dimension portal In A Golden Way

The Golden Soul Recipe

the Recipe for this item is 3 Golden Jelly And 1 Spirit Key.

Golden Jelly Recipe

1 Jelly 1 Gold Bar And 1 Golden Soul.

The Heart Of The Kamasa Can Wipe Out 75 of the server When Dropped.

Tribal Demolisher
Author : BlueBlazeMatrix99999

Tribal Demolisher Will Destroy A Full Tribe When Used On A Member, It Can Pass Through Void Shield And Does A Damage Of 7000 When Used On Structures, It Can Mine Gods.

This Item Is Owned By Coolaldenpo.

 Boost  Author: DaBoiHelper

Speed boost: This boost should be available in the shop for 100 coins per use (10 mins). It should increase a players speed by 10%

Jump boost : So a player can jump 5 times as much a regular player can for 10 minutes. It should cost 500 coins.

Damage boost : Should increase a players damage by 900%. Available only to players who are under level 20.

Gamepass
There could be a way to divide the players. There could be a map where players with under 6 rebirths only could join, and a map that players with 6+ rebirths could join. There would be a game pass that lets the player choose which map they go to.This would increase the players and reduce hate of the game.The gamepass could cost as much as a VIP server

--Made by Thanos Shelly (stone shelly)--

New Ores Uru and thorium and demonite

you get uru when a uru metor spawns

(it's rare and only happens when a crystal and mag metor (core is on the map at the same time))

with uru you can craft uru armour Which is really good

with 10 uru and 100 gold you can craft the infinity guantlet

powerstone (1000 mag) can shoot lazers capple of going though voodoo shield

timestone can teleport 10s backwards in time and allows you to speed up slow down yourself or other players (but to other players you and they still going the same speed) -- made with 1000 emrald

spacestone (50 blue fruit and 1000 crystal) can move stuff and make you go fast (for real this time) oh yeah you can sommon shellys and the thanos shelly

reality stone 1000 adurite can turn stuff invisible make ghost things apear

soulstone 1000 gold can killplayers instantly how ever the player does not drop there stuff and is traped inside a ornage box with a ore called soulite soulite is the strongest ore yet how ever you have only 2 mibutes to mine it before yu reealized from the soulstone minestone 1000 iron can control Ants shellys sharks and players

Single snap

Snaps a player out of the server (can only do within 5 studs of the player ad under 25 health) the player will drop nothing but Dust and Player Essence witch gives you enough Xp to get to there level (if there level is lollwer then yours ir adds to your level unless you less is maxxed)

Tribe snap snaps a trible out of existance by snapping it's leader (same drops for players how ever the trible leader drops the player essance of all players and players don't get kicked from the server)

SNAP gives you all player essance and dust and kills all players (they drop nothing)

Infinity Shell 1 infinity Guantlet 50 stone equip on a Shelbni (Shelpys evil borther) to make the thanos shelly boss (40k health and near impossible to beat(

infity guantlet only works when in full uru armour

thorium made by making 10 steel mix 5 silver and 1 uru thorium armour stormbreaker (axe) hammer (steel war hammer)

Silver Update (By lolonyatype)
The silver update is the biggest update yet.

So Many new items are here.Silver is added!

New Tools!

New Upgrade Shop (x25 Silver bar, x5 Markets)

Meteors and Meteorites Can now spawn in normal servers (1% chance)

Barbarian raid
Based off the Pillager raid from Minecraft. Killing a giant and going near somebody will cause a raid, Barbarians will start summoning around you and the other player attacking you, The barbarians will hold a crystal stick instead of it’s usual cluby

 THE DEVIL BOSS AND MORE ARMOR by okdude24 

spawns when destroying the devil statue found in the underwater lava cave the statue has 1000 health and no mater what you hit it with it will only do one damage to the statue. when it is broken your screen will go black and the screen will say what’s going on???? this will only happen if you helped destroy the statue. once that happens you will appear on a obsidian island in the sky with five portals one on the floor and four around the island. the devil will appear out of the portal in the floor and appear to be laughing. it will attack by either dashing through the portals around the island doing 40 damage when hit or throwing dark fireballs doing 50 damage. it has 10,000 health and when killed it will give all players who were on the island devil armor which makes all players who ware it have 1,000 health. i also want uranium armor craftable at lvl 95 which you must smelt to use when mined you take 20 damage same if you attack a uranium armor player the ore has 3,000 health and the armor gives you 250 health. pls support this idea because i spent a long time coming up with this